|
1738 |
P1592C Bakry and Partitioning
|
0 / 0 |
5 |
|
1732 |
P1593B Make it Divisible by 25
|
0 / 0 |
3 |
|
1727 |
P1593F Red-Black Number
|
0 / 0 |
7 |
|
1726 |
P1593G Changing Brackets
|
0 / 0 |
8 |
|
1722 |
P1594D The Number of Imposters
|
0 / 0 |
5 |
|
1720 |
P1594E2 Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
1718 |
P1598A Computer Game
|
0 / 0 |
3 |
|
1716 |
P1598C Delete Two Elements
|
0 / 0 |
4 |
|
1714 |
P1598E Staircases
|
0 / 0 |
7 |
|
1713 |
P1598F RBS
|
0 / 0 |
9 |
|
1697 |
P1601B Frog Traveler
|
0 / 0 |
6 |
|
1696 |
P1601C Optimal Insertion
|
0 / 0 |
8 |
|
1695 |
P1601D Difficult Mountain
|
0 / 0 |
10 |
|
1694 |
P1601E Phys Ed Online
|
0 / 0 |
10 |
|
1688 |
P1603C Extreme Extension
|
0 / 0 |
8 |
|
1687 |
P1603D Artistic Partition
|
0 / 0 |
10 |
|
1686 |
P1603E A Perfect Problem
|
0 / 0 |
10 |
|
1685 |
P1603F October 18, 2017
|
0 / 0 |
10 |
|
1677 |
P1605F PalindORme
|
0 / 0 |
10 |
|
1672 |
P1606E Arena
|
0 / 0 |
7 |
|
1671 |
P1606F Tree Queries
|
0 / 0 |
10 |
|
1660 |
P1608C Game Master
|
0 / 0 |
5 |
|
1657 |
P1608F MEX counting
|
0 / 0 |
10 |
|
1653 |
P1609C Complex Market Analysis
|
0 / 0 |
4 |
|
1651 |
P1609E William The Oblivious
|
0 / 0 |
9 |
|
1644 |
P1610D Not Quite Lee
|
0 / 0 |
7 |
|
1633 |
P1611E2 Escape The Maze (hard version)
|
0 / 0 |
6 |
|
1626 |
P1612E Messages
|
0 / 0 |
7 |
|
1625 |
P1612F Armor and Weapons
|
0 / 0 |
10 |
|
1620 |
P1613D MEX Sequences
|
0 / 0 |
6 |
|
1615 |
P1614C Divan and bitwise operations
|
0 / 0 |
5 |
|
1614 |
P1614D1 Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
1613 |
P1614D2 Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
1606 |
P1615F LEGOndary Grandmaster
|
0 / 0 |
10 |
|
1600 |
P1616D Keep the Average High
|
0 / 0 |
7 |
|
1597 |
P1616G Just Add an Edge
|
0 / 0 |
10 |
|
1596 |
P1616H Keep XOR Low
|
0 / 0 |
10 |
|
1590 |
P1617E Christmas Chocolates
|
0 / 0 |
10 |
|
1586 |
P1618D Array and Operations
|
0 / 0 |
4 |
|
1578 |
P1619E MEX and Increments
|
0 / 0 |
5 |
|
1572 |
P1620C BA-String
|
0 / 0 |
6 |
|
1569 |
P1620F Bipartite Array
|
0 / 0 |
10 |
|
1568 |
P1620G Subsequences Galore
|
0 / 0 |
9 |
|
1563 |
P1621E New School
|
0 / 0 |
8 |
|
1561 |
P1621G Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
1543 |
P1624E Masha-forgetful
|
0 / 0 |
7 |
|
1538 |
P1625C Road Optimization
|
0 / 0 |
5 |
|
1536 |
P1625E1 Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
1532 |
P1626C Monsters And Spells
|
0 / 0 |
5 |
|
1529 |
P1626F A Random Code Problem
|
0 / 0 |
10 |
|
1525 |
P1627D Not Adding
|
0 / 0 |
6 |
|
1524 |
P1627E Not Escaping
|
0 / 0 |
8 |
|
1519 |
P1628D1 Game on Sum (Easy Version)
|
0 / 0 |
7 |
|
1518 |
P1628D2 Game on Sum (Hard Version)
|
0 / 0 |
9 |
|
1511 |
P1630C Paint the Middle
|
0 / 0 |
8 |
|
1510 |
P1630D Flipping Range
|
0 / 0 |
9 |
|
1506 |
P1631B Fun with Even Subarrays
|
0 / 0 |
3 |
|
1503 |
P1632C Strange Test
|
0 / 0 |
5 |
|
1496 |
P1633D Make Them Equal
|
0 / 0 |
5 |
|
1484 |
P1635D Infinite Set
|
0 / 0 |
6 |
|
1480 |
P1637B MEX and Array
|
0 / 0 |
3 |
|
1478 |
P1637D Yet Another Minimization Problem
|
0 / 0 |
6 |
|
1476 |
P1637F Towers
|
0 / 0 |
9 |
|
1446 |
P1644C Increase Subarray Sums
|
0 / 0 |
4 |
|
1440 |
P1646C Factorials and Powers of Two
|
0 / 0 |
5 |
|
1439 |
P1646D Weight the Tree
|
0 / 0 |
7 |
|
1438 |
P1646E Power Board
|
0 / 0 |
8 |
|
1433 |
P1647D Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
1431 |
P1647F Madoka and Laziness
|
0 / 0 |
10 |
|
1427 |
P1648D Serious Business
|
0 / 0 |
10 |
|
1417 |
P1650F Vitaly and Advanced Useless Algorithms
|
0 / 0 |
8 |
|
1416 |
P1650G Counting Shortcuts
|
0 / 0 |
7 |
|
1402 |
P1654H Three Minimums
|
0 / 0 |
10 |
|
1388 |
P1657E Star MST
|
0 / 0 |
8 |
|
1381 |
P1658E Gojou and Matrix Game
|
0 / 0 |
9 |
|
1377 |
P1659C Line Empire
|
0 / 0 |
5 |
|
1371 |
P1660C Get an Even String
|
0 / 0 |
4 |
|
1365 |
P1661B Getting Zero
|
0 / 0 |
4 |
|
1362 |
P1661E Narrow Components
|
0 / 0 |
9 |
|
1358 |
P1662C European Trip
|
0 / 0 |
(None) |
|
1354 |
P1662G Gastronomic Event
|
0 / 0 |
(None) |
|
1349 |
P1662L Il Derby della Madonnina
|
0 / 0 |
(None) |
|
1342 |
P1663D Is it rated - 3
|
0 / 0 |
(None) |
|
1327 |
P1666F Fancy Stack
|
0 / 0 |
8 |
|
1323 |
P1666J Job Lookup
|
0 / 0 |
7 |
|
1319 |
P1667B Optimal Partition
|
0 / 0 |
7 |
|
1317 |
P1667D Edge Elimination
|
0 / 0 |
10 |
|
1316 |
P1667E Centroid Probabilities
|
0 / 0 |
10 |
|
1299 |
P1670F Jee, You See?
|
0 / 0 |
9 |
|
1294 |
P1671E Preorder
|
0 / 0 |
7 |
|
1293 |
P1671F Permutation Counting
|
0 / 0 |
10 |
|
1280 |
P1673C Palindrome Basis
|
0 / 0 |
5 |
|
1270 |
P1674G Remove Directed Edges
|
0 / 0 |
7 |
|
1264 |
P1675F Vlad and Unfinished Business
|
0 / 0 |
6 |
|
1263 |
P1675G Sorting Pancakes
|
0 / 0 |
8 |
|
1256 |
P1676G White-Black Balanced Subtrees
|
0 / 0 |
4 |
|
1253 |
P1677A Tokitsukaze and Strange Inequality
|
0 / 0 |
5 |
|
1250 |
P1677D Tokitsukaze and Permutations
|
0 / 0 |
9 |
|
1248 |
P1677F Tokitsukaze and Gems
|
0 / 0 |
10 |
|
1245 |
P1678B2 Tokitsukaze and Good 01-String (hard version)
|
0 / 0 |
6 |