|
1700 |
P1600F Party Organization
|
0 / 0 |
8 |
|
1698 |
P1601A Array Elimination
|
0 / 0 |
4 |
|
1693 |
P1601F Two Sorts
|
0 / 0 |
10 |
|
1690 |
P1603A Di-visible Confusion
|
0 / 0 |
4 |
|
1689 |
P1603B Moderate Modular Mode
|
0 / 0 |
5 |
|
1688 |
P1603C Extreme Extension
|
0 / 0 |
8 |
|
1686 |
P1603E A Perfect Problem
|
0 / 0 |
10 |
|
1685 |
P1603F October 18, 2017
|
0 / 0 |
10 |
|
1682 |
P1605A A.M
|
0 / 0 |
3 |
|
1678 |
P1605E Array Equalizer
|
0 / 0 |
9 |
|
1675 |
P1606B Update Files
|
0 / 0 |
3 |
|
1672 |
P1606E Arena
|
0 / 0 |
7 |
|
1669 |
P1607B Odd Grasshopper
|
0 / 0 |
3 |
|
1667 |
P1607D Blue-Red Permutation
|
0 / 0 |
4 |
|
1662 |
P1608A Find Array
|
0 / 0 |
3 |
|
1659 |
P1608D Dominoes
|
0 / 0 |
9 |
|
1655 |
P1609A Divide and Multiply
|
0 / 0 |
3 |
|
1649 |
P1609G A Stroll Around the Matrix
|
0 / 0 |
10 |
|
1647 |
P1610A Anti Light's Cell Guessing
|
0 / 0 |
3 |
|
1644 |
P1610D Not Quite Lee
|
0 / 0 |
7 |
|
1643 |
P1610E AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
1638 |
P1611A Make Even
|
0 / 0 |
3 |
|
1637 |
P1611B Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
1628 |
P1612C Chat Ban
|
0 / 0 |
4 |
|
1627 |
P1612D X-Magic Pair
|
0 / 0 |
5 |
|
1623 |
P1613A Long Comparison
|
0 / 0 |
3 |
|
1620 |
P1613D MEX Sequences
|
0 / 0 |
6 |
|
1615 |
P1614C Divan and bitwise operations
|
0 / 0 |
5 |
|
1611 |
P1615A Closing The Gap
|
0 / 0 |
3 |
|
1610 |
P1615B And It's Non-Zero
|
0 / 0 |
4 |
|
1609 |
P1615C Menorah
|
0 / 0 |
5 |
|
1607 |
P1615E Purple Crayon
|
0 / 0 |
9 |
|
1606 |
P1615F LEGOndary Grandmaster
|
0 / 0 |
10 |
|
1601 |
P1616C Representative Edges
|
0 / 0 |
5 |
|
1600 |
P1616D Keep the Average High
|
0 / 0 |
7 |
|
1598 |
P1616F Tricolor Triangles
|
0 / 0 |
10 |
|
1596 |
P1616H Keep XOR Low
|
0 / 0 |
10 |
|
1594 |
P1617B GCD Problem
|
0 / 0 |
3 |
|
1593 |
P1617C Paprika and Permutation
|
0 / 0 |
4 |
|
1591 |
P1617D2 Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
1590 |
P1617E Christmas Chocolates
|
0 / 0 |
10 |
|
1589 |
P1618A Polycarp and Sums of Subsequences
|
0 / 0 |
3 |
|
1587 |
P1618C Paint the Array
|
0 / 0 |
3 |
|
1586 |
P1618D Array and Operations
|
0 / 0 |
4 |
|
1585 |
P1618E Singers' Tour
|
0 / 0 |
5 |
|
1584 |
P1618F Reverse
|
0 / 0 |
7 |
|
1581 |
P1619B Squares and Cubes
|
0 / 0 |
3 |
|
1578 |
P1619E MEX and Increments
|
0 / 0 |
5 |
|
1577 |
P1619F Let's Play the Hat?
|
0 / 0 |
7 |
|
1573 |
P1620B Triangles on a Rectangle
|
0 / 0 |
3 |
|
1572 |
P1620C BA-String
|
0 / 0 |
6 |
|
1565 |
P1621C Hidden Permutations
|
0 / 0 |
5 |
|
1564 |
P1621D The Winter Hike
|
0 / 0 |
7 |
|
1561 |
P1621G Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
1558 |
P1622A Construct a Rectangle
|
0 / 0 |
3 |
|
1557 |
P1622B Berland Music
|
0 / 0 |
3 |
|
1555 |
P1622D Shuffle
|
0 / 0 |
7 |
|
1553 |
P1622F Quadratic Set
|
0 / 0 |
10 |
|
1552 |
P1623A Robot Cleaner
|
0 / 0 |
3 |
|
1549 |
P1623D Robot Cleaner Revisit
|
0 / 0 |
8 |
|
1547 |
P1624A Plus One on the Subset
|
0 / 0 |
3 |
|
1546 |
P1624B Make AP
|
0 / 0 |
3 |
|
1545 |
P1624C Division by Two and Permutation
|
0 / 0 |
3 |
|
1540 |
P1625A Ancient Civilization
|
0 / 0 |
3 |
|
1537 |
P1625D Binary Spiders
|
0 / 0 |
8 |
|
1532 |
P1626C Monsters And Spells
|
0 / 0 |
5 |
|
1531 |
P1626D Martial Arts Tournament
|
0 / 0 |
7 |
|
1529 |
P1626F A Random Code Problem
|
0 / 0 |
10 |
|
1525 |
P1627D Not Adding
|
0 / 0 |
6 |
|
1522 |
P1628A Meximum Array
|
0 / 0 |
4 |
|
1520 |
P1628C Grid Xor
|
0 / 0 |
8 |
|
1519 |
P1628D1 Game on Sum (Easy Version)
|
0 / 0 |
7 |
|
1518 |
P1628D2 Game on Sum (Hard Version)
|
0 / 0 |
9 |
|
1514 |
P1629B GCD Arrays
|
0 / 0 |
3 |
|
1509 |
P1630E Expected Components
|
0 / 0 |
10 |
|
1503 |
P1632C Strange Test
|
0 / 0 |
5 |
|
1502 |
P1632D New Year Concert
|
0 / 0 |
7 |
|
1497 |
P1633C Kill the Monster
|
0 / 0 |
3 |
|
1495 |
P1633E Spanning Tree Queries
|
0 / 0 |
9 |
|
1492 |
P1634B Fortune Telling
|
0 / 0 |
4 |
|
1490 |
P1634D Finding Zero
|
0 / 0 |
7 |
|
1488 |
P1634F Fibonacci Additions
|
0 / 0 |
10 |
|
1484 |
P1635D Infinite Set
|
0 / 0 |
6 |
|
1480 |
P1637B MEX and Array
|
0 / 0 |
3 |
|
1478 |
P1637D Yet Another Minimization Problem
|
0 / 0 |
6 |
|
1475 |
P1637G Birthday
|
0 / 0 |
10 |
|
1474 |
P1637H Minimize Inversions Number
|
0 / 0 |
10 |
|
1473 |
P1638A Reverse
|
0 / 0 |
3 |
|
1472 |
P1638B Odd Swap Sort
|
0 / 0 |
3 |
|
1471 |
P1638C Inversion Graph
|
0 / 0 |
4 |
|
1453 |
P1641D Two Arrays
|
0 / 0 |
10 |
|
1452 |
P1641E Special Positions
|
0 / 0 |
10 |
|
1445 |
P1644D Cross Coloring
|
0 / 0 |
5 |
|
1444 |
P1644E Expand the Path
|
0 / 0 |
6 |
|
1443 |
P1644F Basis
|
0 / 0 |
10 |
|
1442 |
P1646A Square Counting
|
0 / 0 |
3 |
|
1440 |
P1646C Factorials and Powers of Two
|
0 / 0 |
5 |
|
1438 |
P1646E Power Board
|
0 / 0 |
8 |
|
1436 |
P1647A Madoka and Math Dad
|
0 / 0 |
3 |
|
1433 |
P1647D Madoka and the Best School in Russia
|
0 / 0 |
6 |