|
8881 |
codeforces#P1932A Thorns and Coins
|
0 / 0 |
(None) |
|
8880 |
codeforces#P1932B Chaya Calendar
|
0 / 0 |
(None) |
|
8879 |
codeforces#P1932C LR-remainders
|
0 / 0 |
(None) |
|
8878 |
codeforces#P1932D Card Game
|
0 / 0 |
(None) |
|
8877 |
codeforces#P1932E Final Countdown
|
0 / 0 |
(None) |
|
8876 |
codeforces#P1932F Feed Cats
|
0 / 0 |
(None) |
|
8875 |
codeforces#P1932G Moving Platforms
|
0 / 0 |
(None) |
|
8874 |
codeforces#P1933A Turtle Puzzle: Rearrange and Negate
|
0 / 0 |
(None) |
|
8873 |
codeforces#P1933B Turtle Math: Fast Three Task
|
0 / 0 |
(None) |
|
8872 |
codeforces#P1933C Turtle Fingers: Count the Values of k
|
0 / 0 |
(None) |
|
8871 |
codeforces#P1933D Turtle Tenacity: Continual Mods
|
0 / 0 |
(None) |
|
8870 |
codeforces#P1933E Turtle vs
|
0 / 0 |
(None) |
|
8869 |
codeforces#P1933F Turtle Mission: Robot and the Earthquake
|
0 / 0 |
(None) |
|
8868 |
codeforces#P1933G Turtle Magic: Royal Turtle Shell Pattern
|
0 / 0 |
(None) |
|
8867 |
codeforces#P1934A Too Min Too Max
|
0 / 0 |
(None) |
|
8866 |
codeforces#P1934B Yet Another Coin Problem
|
0 / 0 |
(None) |
|
8865 |
codeforces#P1934C Find a Mine
|
0 / 0 |
(None) |
|
8864 |
codeforces#P1934D1 XOR Break — Solo Version
|
0 / 0 |
(None) |
|
8863 |
codeforces#P1934D2 XOR Break — Game Version
|
0 / 0 |
(None) |
|
8862 |
codeforces#P1934E Weird LCM Operations
|
0 / 0 |
(None) |
|
8861 |
codeforces#P1935A Entertainment in MAC
|
0 / 0 |
(None) |
|
8860 |
codeforces#P1935B Informatics in MAC
|
0 / 0 |
(None) |
|
8859 |
codeforces#P1935C Messenger in MAC
|
0 / 0 |
(None) |
|
8858 |
codeforces#P1935D Exam in MAC
|
0 / 0 |
(None) |
|
8857 |
codeforces#P1935E Distance Learning Courses in MAC
|
0 / 0 |
(None) |
|
8856 |
codeforces#P1935F Andrey's Tree
|
0 / 0 |
(None) |
|
8855 |
codeforces#P1936A Bitwise Operation Wizard
|
0 / 0 |
(None) |
|
8854 |
codeforces#P1936B Pinball
|
0 / 0 |
(None) |
|
8853 |
codeforces#P1936C Pokémon Arena
|
0 / 0 |
(None) |
|
8852 |
codeforces#P1936D Bitwise Paradox
|
0 / 0 |
(None) |
|
8851 |
codeforces#P1936E Yet Yet Another Permutation Problem
|
0 / 0 |
(None) |
|
8850 |
codeforces#P1936F Grand Finale: Circles
|
0 / 0 |
(None) |
|
8849 |
codeforces#P1937A Shuffle Party
|
0 / 0 |
(None) |
|
8848 |
codeforces#P1937B Binary Path
|
0 / 0 |
(None) |
|
8847 |
codeforces#P1938A __NO_TITLE__
|
0 / 0 |
(None) |
|
8846 |
codeforces#P1938B __NO_TITLE__
|
0 / 0 |
(None) |
|
8845 |
codeforces#P1938C __NO_TITLE__
|
0 / 0 |
(None) |
|
8844 |
codeforces#P1938D __NO_TITLE__
|
0 / 0 |
(None) |
|
8843 |
codeforces#P1938E __NO_TITLE__
|
0 / 0 |
(None) |
|
8842 |
codeforces#P1938F __NO_TITLE__
|
0 / 0 |
(None) |
|
8841 |
codeforces#P1938G __NO_TITLE__
|
0 / 0 |
(None) |
|
8840 |
codeforces#P1938H __NO_TITLE__
|
0 / 0 |
(None) |
|
8839 |
codeforces#P1938I __NO_TITLE__
|
0 / 0 |
(None) |
|
8838 |
codeforces#P1938J __NO_TITLE__
|
0 / 0 |
(None) |
|
8837 |
codeforces#P1938K __NO_TITLE__
|
0 / 0 |
(None) |
|
8836 |
codeforces#P1938L __NO_TITLE__
|
0 / 0 |
(None) |
|
8835 |
codeforces#P1938M __NO_TITLE__
|
0 / 0 |
(None) |
|
9389 |
codeforces#P1957F1 Frequency Mismatch (Easy Version)
|
0 / 0 |
10 |
|
9388 |
codeforces#P1957F2 Frequency Mismatch (Hard Version)
|
0 / 0 |
10 |
|
9387 |
codeforces#P1958A 1-3-5
|
0 / 0 |
3 |
|
9386 |
codeforces#P1958B Clock in the Pool
|
0 / 0 |
4 |
|
9385 |
codeforces#P1958C Firewood
|
0 / 0 |
5 |
|
9384 |
codeforces#P1958D Staircase
|
0 / 0 |
5 |
|
9383 |
codeforces#P1958E Yet Another Permutation Constructive
|
0 / 0 |
6 |
|
9382 |
codeforces#P1958F Narrow Paths
|
0 / 0 |
7 |
|
9381 |
codeforces#P1958G Observation Towers
|
0 / 0 |
9 |
|
9380 |
codeforces#P1958H Composite Spells
|
0 / 0 |
10 |
|
9379 |
codeforces#P1958I Equal Trees
|
0 / 0 |
10 |
|
9378 |
codeforces#P1958J Necromancer
|
0 / 0 |
10 |
|
9377 |
codeforces#P1965A Everything Nim
|
0 / 0 |
4 |
|
9376 |
codeforces#P1965B Missing Subsequence Sum
|
0 / 0 |
6 |
|
9375 |
codeforces#P1965C Folding Strip
|
0 / 0 |
8 |
|
9374 |
codeforces#P1965D Missing Subarray Sum
|
0 / 0 |
10 |
|
9373 |
codeforces#P1965E Connected Cubes
|
0 / 0 |
10 |
|
9372 |
codeforces#P1965F Conference
|
0 / 0 |
10 |
|
9371 |
codeforces#P1966A Card Exchange
|
0 / 0 |
3 |
|
9370 |
codeforces#P1966B Rectangle Filling
|
0 / 0 |
3 |
|
9369 |
codeforces#P1967A Permutation Counting
|
0 / 0 |
4 |
|
9368 |
codeforces#P1967B1 Reverse Card (Easy Version)
|
0 / 0 |
4 |
|
9367 |
codeforces#P1967B2 Reverse Card (Hard Version)
|
0 / 0 |
8 |
|
9366 |
codeforces#P1967C Fenwick Tree
|
0 / 0 |
8 |
|
9365 |
codeforces#P1967D Long Way to be Non-decreasing
|
0 / 0 |
10 |
|
9364 |
codeforces#P1967E1 Again Counting Arrays (Easy Version)
|
0 / 0 |
10 |
|
9363 |
codeforces#P1967E2 Again Counting Arrays (Hard Version)
|
0 / 0 |
10 |
|
9362 |
codeforces#P1967F Next and Prev
|
0 / 0 |
10 |
|
9361 |
codeforces#P1968A Maximize?
|
0 / 0 |
3 |
|
9360 |
codeforces#P1968B Prefiquence
|
0 / 0 |
3 |
|
9359 |
codeforces#P1968C Assembly via Remainders
|
0 / 0 |
3 |
|
9358 |
codeforces#P1968D Permutation Game
|
0 / 0 |
4 |
|
9357 |
codeforces#P1968E Cells Arrangement
|
0 / 0 |
5 |
|
9356 |
codeforces#P1968F Equal XOR Segments
|
0 / 0 |
6 |
|
9355 |
codeforces#P1968G1 Division + LCP (easy version)
|
0 / 0 |
6 |
|
9354 |
codeforces#P1968G2 Division + LCP (hard version)
|
0 / 0 |
8 |
|
9353 |
codeforces#P1969A Two Friends
|
0 / 0 |
3 |
|
9352 |
codeforces#P1969B Shifts and Sorting
|
0 / 0 |
3 |
|
9351 |
codeforces#P1969C Minimizing the Sum
|
0 / 0 |
5 |
|
9350 |
codeforces#P1969D Shop Game
|
0 / 0 |
6 |
|
9349 |
codeforces#P1969E Unique Array
|
0 / 0 |
9 |
|
9348 |
codeforces#P1969F Card Pairing
|
0 / 0 |
10 |
|
9347 |
codeforces#P1970A1 Balanced Shuffle (Easy)
|
0 / 0 |
3 |
|
9346 |
codeforces#P1970A2 Balanced Unshuffle (Medium)
|
0 / 0 |
9 |
|
9345 |
codeforces#P1970A3 Balanced Unshuffle (Hard)
|
0 / 0 |
9 |
|
9344 |
codeforces#P1970B1 Exact Neighbours (Easy)
|
0 / 0 |
6 |
|
9343 |
codeforces#P1970B2 Exact Neighbours (Medium)
|
0 / 0 |
7 |
|
9342 |
codeforces#P1970B3 Exact Neighbours (Hard)
|
0 / 0 |
8 |
|
9341 |
codeforces#P1970C1 Game on Tree (Easy)
|
0 / 0 |
4 |
|
9340 |
codeforces#P1970C2 Game on Tree (Medium)
|
0 / 0 |
5 |
|
9339 |
codeforces#P1970C3 Game on Tree (Hard)
|
0 / 0 |
6 |
|
9338 |
codeforces#P1970D1 Arithmancy (Easy)
|
0 / 0 |
7 |
|
9337 |
codeforces#P1970D2 Arithmancy (Medium)
|
0 / 0 |
10 |