|
1151 |
codeforces#P1696E Placing Jinas
|
0 / 0 |
7 |
|
1149 |
codeforces#P1696G Fishingprince Plays With Array Again
|
0 / 0 |
10 |
|
1148 |
codeforces#P1696H Maximum Product?
|
0 / 0 |
10 |
|
1143 |
codeforces#P1697E Coloring
|
0 / 0 |
9 |
|
1136 |
codeforces#P1698F Equal Reversal
|
0 / 0 |
10 |
|
1135 |
codeforces#P1698G Long Binary String
|
0 / 0 |
10 |
|
1134 |
codeforces#P1699A The Third Three Number Problem
|
0 / 0 |
3 |
|
1132 |
codeforces#P1699C The Third Problem
|
0 / 0 |
5 |
|
1130 |
codeforces#P1699E Three Days Grace
|
0 / 0 |
10 |
|
1129 |
codeforces#P1700A Optimal Path
|
0 / 0 |
3 |
|
1128 |
codeforces#P1700B Palindromic Numbers
|
0 / 0 |
3 |
|
1126 |
codeforces#P1700D River Locks
|
0 / 0 |
6 |
|
1120 |
codeforces#P1701D Permutation Restoration
|
0 / 0 |
6 |
|
1118 |
codeforces#P1701F Points
|
0 / 0 |
9 |
|
1112 |
codeforces#P1702F Equate Multisets
|
0 / 0 |
5 |
|
1103 |
codeforces#P1703G Good Key, Bad Key
|
0 / 0 |
5 |
|
1099 |
codeforces#P1704D Magical Array
|
0 / 0 |
6 |
|
1098 |
codeforces#P1704E Count Seconds
|
0 / 0 |
8 |
|
1096 |
codeforces#P1704G Mio and Lucky Array
|
0 / 0 |
10 |
|
1095 |
codeforces#P1704H1 Game of AI (easy version)
|
0 / 0 |
10 |
|
1094 |
codeforces#P1704H2 Game of AI (hard version)
|
0 / 0 |
10 |
|
1090 |
codeforces#P1705D Mark and Lightbulbs
|
0 / 0 |
6 |
|
1086 |
codeforces#P1706B Making Towers
|
0 / 0 |
3 |
|
1083 |
codeforces#P1706D2 Chopping Carrots (Hard Version)
|
0 / 0 |
9 |
|
1078 |
codeforces#P1707D Partial Virtual Trees
|
0 / 0 |
10 |
|
1075 |
codeforces#P1708A Difference Operations
|
0 / 0 |
3 |
|
1074 |
codeforces#P1708B Difference of GCDs
|
0 / 0 |
3 |
|
1073 |
codeforces#P1709A Three Doors
|
0 / 0 |
3 |
|
1070 |
codeforces#P1709D Rorororobot
|
0 / 0 |
5 |
|
1068 |
codeforces#P1709F Multiset of Strings
|
0 / 0 |
9 |
|
1067 |
codeforces#P1710A Color the Picture
|
0 / 0 |
5 |
|
1066 |
codeforces#P1710B Rain
|
0 / 0 |
7 |
|
1065 |
codeforces#P1710C XOR Triangle
|
0 / 0 |
9 |
|
1056 |
codeforces#P1712E1 LCM Sum (easy version)
|
0 / 0 |
8 |
|
1055 |
codeforces#P1712E2 LCM Sum (hard version)
|
0 / 0 |
9 |
|
1051 |
codeforces#P1713C Build Permutation
|
0 / 0 |
4 |
|
1048 |
codeforces#P1713F Lost Array
|
0 / 0 |
10 |
|
1047 |
codeforces#P1714A Everyone Loves to Sleep
|
0 / 0 |
3 |
|
1043 |
codeforces#P1714E Add Modulo 10
|
0 / 0 |
4 |
|
1040 |
codeforces#P1715A Crossmarket
|
0 / 0 |
3 |
|
1039 |
codeforces#P1715B Beautiful Array
|
0 / 0 |
3 |
|
1038 |
codeforces#P1715C Monoblock
|
0 / 0 |
5 |
|
1035 |
codeforces#P1715F Crop Squares
|
0 / 0 |
10 |
|
1034 |
codeforces#P1716A 2-3 Moves
|
0 / 0 |
3 |
|
1033 |
codeforces#P1716B Permutation Chain
|
0 / 0 |
3 |
|
1031 |
codeforces#P1716D Chip Move
|
0 / 0 |
7 |
|
1029 |
codeforces#P1716F Bags with Balls
|
0 / 0 |
9 |
|
1028 |
codeforces#P1717A Madoka and Strange Thoughts
|
0 / 0 |
3 |
|
1025 |
codeforces#P1717D Madoka and The Corruption Scheme
|
0 / 0 |
6 |
|
1024 |
codeforces#P1717E Madoka and The Best University
|
0 / 0 |
8 |
|
1020 |
codeforces#P1718B Fibonacci Strings
|
0 / 0 |
7 |
|
1019 |
codeforces#P1718C Tonya and Burenka-179
|
0 / 0 |
9 |
|
1018 |
codeforces#P1718D Permutation for Burenka
|
0 / 0 |
10 |
|
1017 |
codeforces#P1718E Impressionism
|
0 / 0 |
10 |
|
1016 |
codeforces#P1718F Burenka, an Array and Queries
|
0 / 0 |
10 |
|
1015 |
codeforces#P1719A Chip Game
|
0 / 0 |
3 |
|
1014 |
codeforces#P1719B Mathematical Circus
|
0 / 0 |
3 |
|
1012 |
codeforces#P1720A Burenka Plays with Fractions
|
0 / 0 |
3 |
|
1011 |
codeforces#P1720B Interesting Sum
|
0 / 0 |
3 |
|
1007 |
codeforces#P1720E Misha and Paintings
|
0 / 0 |
10 |
|
993 |
codeforces#P1725A Accumulation of Dominoes
|
0 / 0 |
3 |
|
991 |
codeforces#P1725C Circular Mirror
|
0 / 0 |
7 |
|
990 |
codeforces#P1725D Deducing Sortability
|
0 / 0 |
10 |
|
989 |
codeforces#P1725E Electrical Efficiency
|
0 / 0 |
9 |
|
987 |
codeforces#P1725G Garage
|
0 / 0 |
5 |
|
986 |
codeforces#P1725H Hot Black Hot White
|
0 / 0 |
6 |
|
980 |
codeforces#P1726A Mainak and Array
|
0 / 0 |
3 |
|
979 |
codeforces#P1726B Mainak and Interesting Sequence
|
0 / 0 |
3 |
|
976 |
codeforces#P1726E Almost Perfect
|
0 / 0 |
9 |
|
973 |
codeforces#P1726H Mainak and the Bleeding Polygon
|
0 / 0 |
10 |
|
968 |
codeforces#P1728E Red-Black Pepper
|
0 / 0 |
8 |
|
966 |
codeforces#P1728G Illumination
|
0 / 0 |
10 |
|
965 |
codeforces#P1729A Two Elevators
|
0 / 0 |
3 |
|
960 |
codeforces#P1729F Kirei and the Linear Function
|
0 / 0 |
6 |
|
957 |
codeforces#P1730B Meeting on the Line
|
0 / 0 |
5 |
|
956 |
codeforces#P1730C Minimum Notation
|
0 / 0 |
4 |
|
952 |
codeforces#P1731A Joey Takes Money
|
0 / 0 |
3 |
|
951 |
codeforces#P1731B Kill Demodogs
|
0 / 0 |
3 |
|
950 |
codeforces#P1731C Even Subarrays
|
0 / 0 |
5 |
|
948 |
codeforces#P1731E Graph Cost
|
0 / 0 |
7 |
|
947 |
codeforces#P1731F Function Sum
|
0 / 0 |
9 |
|
946 |
codeforces#P1732A Bestie
|
0 / 0 |
3 |
|
940 |
codeforces#P1732E Location
|
0 / 0 |
10 |
|
938 |
codeforces#P1733B Rule of League
|
0 / 0 |
3 |
|
936 |
codeforces#P1733D1 Zero-One (Easy Version)
|
0 / 0 |
4 |
|
934 |
codeforces#P1733E Conveyor
|
0 / 0 |
10 |
|
931 |
codeforces#P1734C Removing Smallest Multiples
|
0 / 0 |
4 |
|
928 |
codeforces#P1734F Zeros and Ones
|
0 / 0 |
9 |
|
927 |
codeforces#P1735A Working Week
|
0 / 0 |
3 |
|
926 |
codeforces#P1735B Tea with Tangerines
|
0 / 0 |
3 |
|
924 |
codeforces#P1735D Meta-set
|
0 / 0 |
5 |
|
920 |
codeforces#P1736B Playing with GCD
|
0 / 0 |
4 |
|
914 |
codeforces#P1737B Ela's Fitness and the Luxury Number
|
0 / 0 |
4 |
|
913 |
codeforces#P1737C Ela and Crickets
|
0 / 0 |
5 |
|
911 |
codeforces#P1737E Ela Goes Hiking
|
0 / 0 |
9 |
|
910 |
codeforces#P1737F Ela and Prime GCD
|
0 / 0 |
10 |
|
907 |
codeforces#P1738B Prefix Sum Addicts
|
0 / 0 |
4 |
|
906 |
codeforces#P1738C Even Number Addicts
|
0 / 0 |
5 |
|
904 |
codeforces#P1738E Balance Addicts
|
0 / 0 |
8 |
|
902 |
codeforces#P1738G Anti-Increasing Addicts
|
0 / 0 |
10 |