|
4956 |
codeforces#P948A Protect Sheep
|
0 / 0 |
3 |
|
4955 |
codeforces#P949A Zebras
|
0 / 0 |
5 |
|
4954 |
codeforces#P949B A Leapfrog in the Array
|
0 / 0 |
5 |
|
4953 |
codeforces#P949C Data Center Maintenance
|
0 / 0 |
6 |
|
4952 |
codeforces#P949D Curfew
|
0 / 0 |
8 |
|
4951 |
codeforces#P949E Binary Cards
|
0 / 0 |
10 |
|
4950 |
codeforces#P949F __NO_TITLE__
|
0 / 0 |
(None) |
|
4949 |
codeforces#P950A Left-handers, Right-handers and Ambidexters
|
0 / 0 |
3 |
|
4948 |
codeforces#P950B Intercepted Message
|
0 / 0 |
3 |
|
4947 |
codeforces#P952A Quirky Quantifiers
|
0 / 0 |
3 |
|
4946 |
codeforces#P952B A Map of the Cat
|
0 / 0 |
6 |
|
4945 |
codeforces#P952C Ravioli Sort
|
0 / 0 |
5 |
|
4944 |
codeforces#P952D I'm Feeling Lucky!
|
0 / 0 |
6 |
|
4943 |
codeforces#P952E Cheese Board
|
0 / 0 |
7 |
|
4942 |
codeforces#P952F 2 + 2 != 4
|
0 / 0 |
9 |
|
4941 |
codeforces#P952G Puzzling Language
|
0 / 0 |
8 |
|
4940 |
codeforces#P954A Diagonal Walking
|
0 / 0 |
3 |
|
4939 |
codeforces#P954B String Typing
|
0 / 0 |
4 |
|
4938 |
codeforces#P954C Matrix Walk
|
0 / 0 |
5 |
|
4937 |
codeforces#P954D Fight Against Traffic
|
0 / 0 |
5 |
|
4936 |
codeforces#P954E Water Taps
|
0 / 0 |
7 |
|
4935 |
codeforces#P954F Runner's Problem
|
0 / 0 |
7 |
|
4934 |
codeforces#P954G Castle Defense
|
0 / 0 |
7 |
|
4933 |
codeforces#P954H Path Counting
|
0 / 0 |
9 |
|
4932 |
codeforces#P954I Yet Another String Matching Problem
|
0 / 0 |
8 |
|
4931 |
codeforces#P955A Feed the cat
|
0 / 0 |
3 |
|
4930 |
codeforces#P955B Not simply beatiful strings
|
0 / 0 |
4 |
|
4929 |
codeforces#P955C Sad powers
|
0 / 0 |
7 |
|
4928 |
codeforces#P955D Scissors
|
0 / 0 |
10 |
|
4927 |
codeforces#P955E Icicles
|
0 / 0 |
10 |
|
4926 |
codeforces#P955F Heaps
|
0 / 0 |
10 |
|
4925 |
codeforces#P957A Tritonic Iridescence
|
0 / 0 |
4 |
|
4924 |
codeforces#P958A1 Death Stars (easy)
|
0 / 0 |
4 |
|
4923 |
codeforces#P958A2 Death Stars (medium)
|
0 / 0 |
7 |
|
4922 |
codeforces#P958A3 Death Stars (hard)
|
0 / 0 |
10 |
|
4921 |
codeforces#P958B1 Maximum Control (easy)
|
0 / 0 |
3 |
|
4920 |
codeforces#P958B2 Maximum Control (medium)
|
0 / 0 |
8 |
|
4919 |
codeforces#P958C1 Encryption (easy)
|
0 / 0 |
4 |
|
4918 |
codeforces#P958C2 Encryption (medium)
|
0 / 0 |
7 |
|
4917 |
codeforces#P958C3 Encryption (hard)
|
0 / 0 |
9 |
|
4916 |
codeforces#P958D1 Hyperspace Jump (easy)
|
0 / 0 |
4 |
|
4915 |
codeforces#P958D2 Hyperspace Jump (hard)
|
0 / 0 |
10 |
|
4914 |
codeforces#P958E1 Guard Duty (easy)
|
0 / 0 |
5 |
|
4913 |
codeforces#P958E2 Guard Duty (medium)
|
0 / 0 |
8 |
|
4912 |
codeforces#P958E3 Guard Duty (hard)
|
0 / 0 |
10 |
|
4911 |
codeforces#P958F1 Lightsabers (easy)
|
0 / 0 |
5 |
|
4910 |
codeforces#P958F2 Lightsabers (medium)
|
0 / 0 |
6 |
|
4909 |
codeforces#P958F3 Lightsabers (hard)
|
0 / 0 |
10 |
|
4908 |
codeforces#P959A Mahmoud and Ehab and the even-odd game
|
0 / 0 |
3 |
|
4907 |
codeforces#P959B Mahmoud and Ehab and the message
|
0 / 0 |
4 |
|
4906 |
codeforces#P959C Mahmoud and Ehab and the wrong algorithm
|
0 / 0 |
5 |
|
4905 |
codeforces#P959D Mahmoud and Ehab and another array construction task
|
0 / 0 |
6 |
|
4904 |
codeforces#P959E Mahmoud and Ehab and the xor-MST
|
0 / 0 |
6 |
|
4903 |
codeforces#P959F Mahmoud and Ehab and yet another xor task
|
0 / 0 |
9 |
|
4902 |
codeforces#P960A Check the string
|
0 / 0 |
4 |
|
4901 |
codeforces#P960B Minimize the error
|
0 / 0 |
5 |
|
4900 |
codeforces#P960C Subsequence Counting
|
0 / 0 |
5 |
|
4899 |
codeforces#P960D Full Binary Tree Queries
|
0 / 0 |
7 |
|
4898 |
codeforces#P960E Alternating Tree
|
0 / 0 |
8 |
|
4897 |
codeforces#P960F Pathwalks
|
0 / 0 |
7 |
|
4896 |
codeforces#P960G Bandit Blues
|
0 / 0 |
10 |
|
4895 |
codeforces#P960H Santa's Gift
|
0 / 0 |
10 |
|
4894 |
codeforces#P961A Tetris
|
0 / 0 |
3 |
|
4893 |
codeforces#P961B Lecture Sleep
|
0 / 0 |
4 |
|
4892 |
codeforces#P961C Chessboard
|
0 / 0 |
4 |
|
4891 |
codeforces#P961D Pair Of Lines
|
0 / 0 |
7 |
|
4890 |
codeforces#P961E Tufurama
|
0 / 0 |
6 |
|
4889 |
codeforces#P961F k-substrings
|
0 / 0 |
10 |
|
4888 |
codeforces#P961G Partitions
|
0 / 0 |
10 |
|
4887 |
codeforces#P962A Equator
|
0 / 0 |
4 |
|
4886 |
codeforces#P962B Students in Railway Carriage
|
0 / 0 |
4 |
|
4885 |
codeforces#P962C Make a Square
|
0 / 0 |
4 |
|
4884 |
codeforces#P962D Merge Equals
|
0 / 0 |
5 |
|
4883 |
codeforces#P962E Byteland, Berland and Disputed Cities
|
0 / 0 |
8 |
|
4882 |
codeforces#P962F Simple Cycles Edges
|
0 / 0 |
9 |
|
4881 |
codeforces#P962G Visible Black Areas
|
0 / 0 |
10 |
|
4880 |
codeforces#P963A Alternating Sum
|
0 / 0 |
6 |
|
4879 |
codeforces#P963B Destruction of a Tree
|
0 / 0 |
7 |
|
4878 |
codeforces#P963C Cutting Rectangle
|
0 / 0 |
10 |
|
4877 |
codeforces#P963D Frequency of String
|
0 / 0 |
9 |
|
4876 |
codeforces#P963E Circles of Waiting
|
0 / 0 |
10 |
|
4875 |
codeforces#P964A Splits
|
0 / 0 |
3 |
|
4874 |
codeforces#P964B Messages
|
0 / 0 |
4 |
|
4873 |
codeforces#P965A Paper Airplanes
|
0 / 0 |
3 |
|
4872 |
codeforces#P965B Battleship
|
0 / 0 |
4 |
|
4871 |
codeforces#P965C Greedy Arkady
|
0 / 0 |
7 |
|
4870 |
codeforces#P965D Single-use Stones
|
0 / 0 |
6 |
|
4869 |
codeforces#P965E Short Code
|
0 / 0 |
8 |
|
4868 |
codeforces#P967A Mind the Gap
|
0 / 0 |
3 |
|
4867 |
codeforces#P967B Watering System
|
0 / 0 |
3 |
|
4866 |
codeforces#P975A Aramic script
|
0 / 0 |
3 |
|
4865 |
codeforces#P975B Mancala
|
0 / 0 |
3 |
|
4864 |
codeforces#P975C Valhalla Siege
|
0 / 0 |
4 |
|
4863 |
codeforces#P975D Ghosts
|
0 / 0 |
7 |
|
4862 |
codeforces#P975E Hag's Khashba
|
0 / 0 |
10 |
|
4861 |
codeforces#P976A Minimum Binary Number
|
0 / 0 |
3 |
|
4860 |
codeforces#P976B Lara Croft and the New Game
|
0 / 0 |
4 |
|
4859 |
codeforces#P976C Nested Segments
|
0 / 0 |
5 |
|
4858 |
codeforces#P976D Degree Set
|
0 / 0 |
9 |
|
4857 |
codeforces#P976E Well played!
|
0 / 0 |
7 |