|
7148 |
P464A No to Palindromes!
|
0 / 0 |
5 |
|
7147 |
P464B Restore Cube
|
0 / 0 |
7 |
|
7146 |
P464C Substitutes in Number
|
0 / 0 |
7 |
|
7145 |
P464D World of Darkraft - 2
|
0 / 0 |
10 |
|
7144 |
P464E The Classic Problem
|
0 / 0 |
10 |
|
7143 |
P465A inc ARG
|
0 / 0 |
3 |
|
7142 |
P465B Inbox (100500)
|
0 / 0 |
3 |
|
7141 |
P466A Cheap Travel
|
0 / 0 |
4 |
|
7140 |
P466B Wonder Room
|
0 / 0 |
7 |
|
7139 |
P466C Number of Ways
|
0 / 0 |
5 |
|
7138 |
P466D Increase Sequence
|
0 / 0 |
7 |
|
7137 |
P466E Information Graph
|
0 / 0 |
7 |
|
7136 |
P467A George and Accommodation
|
0 / 0 |
3 |
|
7135 |
P467B Fedor and New Game
|
0 / 0 |
3 |
|
7134 |
P467C George and Job
|
0 / 0 |
5 |
|
7133 |
P467D Fedor and Essay
|
0 / 0 |
9 |
|
7132 |
P467E Alex and Complicated Task
|
0 / 0 |
8 |
|
7131 |
P468A 24 Game
|
0 / 0 |
5 |
|
7130 |
P468B Two Sets
|
0 / 0 |
7 |
|
7129 |
P468C Hack it!
|
0 / 0 |
9 |
|
7128 |
P468D Tree
|
0 / 0 |
10 |
|
7127 |
P468E Permanent
|
0 / 0 |
10 |
|
7126 |
P469A I Wanna Be the Guy
|
0 / 0 |
3 |
|
7125 |
P469B Chat Online
|
0 / 0 |
4 |
|
7124 |
P470A Crystal Ball Sequence
|
0 / 0 |
4 |
|
7123 |
P470B Hexakosioihexekontahexaphobia
|
0 / 0 |
6 |
|
7122 |
P470C Eval
|
0 / 0 |
6 |
|
7121 |
P470D Caesar Cipher
|
0 / 0 |
6 |
|
7120 |
P470E Chessboard
|
0 / 0 |
6 |
|
7119 |
P470F Pairwise Sums
|
0 / 0 |
8 |
|
7118 |
P470G Hamming Distance
|
0 / 0 |
8 |
|
7117 |
P470H Array Sorting
|
0 / 0 |
8 |
|
7116 |
P471A MUH and Sticks
|
0 / 0 |
3 |
|
7115 |
P471B MUH and Important Things
|
0 / 0 |
4 |
|
7114 |
P471C MUH and House of Cards
|
0 / 0 |
5 |
|
7113 |
P471D MUH and Cube Walls
|
0 / 0 |
6 |
|
7112 |
P471E MUH and Lots and Lots of Segments
|
0 / 0 |
10 |
|
7111 |
P472A Design Tutorial: Learn from Math
|
0 / 0 |
3 |
|
7110 |
P472B Design Tutorial: Learn from Life
|
0 / 0 |
4 |
|
7109 |
P472C Design Tutorial: Make It Nondeterministic
|
0 / 0 |
4 |
|
7108 |
P472D Design Tutorial: Inverse the Problem
|
0 / 0 |
6 |
|
7107 |
P472E Design Tutorial: Learn from a Game
|
0 / 0 |
10 |
|
7106 |
P472F Design Tutorial: Change the Goal
|
0 / 0 |
10 |
|
7105 |
P472G Design Tutorial: Increase the Constraints
|
0 / 0 |
10 |
|
7104 |
P474A Keyboard
|
0 / 0 |
3 |
|
7103 |
P474B Worms
|
0 / 0 |
4 |
|
7102 |
P474C Captain Marmot
|
0 / 0 |
7 |
|
7101 |
P474D Flowers
|
0 / 0 |
5 |
|
7100 |
P474E Pillars
|
0 / 0 |
7 |
|
7099 |
P474F Ant colony
|
0 / 0 |
7 |
|
7098 |
P475A Bayan Bus
|
0 / 0 |
3 |
|
7097 |
P475B Strongly Connected City
|
0 / 0 |
4 |
|
7096 |
P475C Kamal-ol-molk's Painting
|
0 / 0 |
7 |
|
7095 |
P475D CGCDSSQ
|
0 / 0 |
7 |
|
7094 |
P475E Strongly Connected City 2
|
0 / 0 |
10 |
|
7093 |
P475F Meta-universe
|
0 / 0 |
10 |
|
7092 |
P476A Dreamoon and Stairs
|
0 / 0 |
3 |
|
7091 |
P476B Dreamoon and WiFi
|
0 / 0 |
4 |
|
7090 |
P476C Dreamoon and Sums
|
0 / 0 |
5 |
|
7089 |
P476D Dreamoon and Sets
|
0 / 0 |
6 |
|
7088 |
P476E Dreamoon and Strings
|
0 / 0 |
8 |
|
7087 |
P477D Dreamoon and Binary
|
0 / 0 |
10 |
|
7086 |
P477E Dreamoon and Notepad
|
0 / 0 |
10 |
|
7085 |
P478A Initial Bet
|
0 / 0 |
3 |
|
7084 |
P478B Random Teams
|
0 / 0 |
4 |
|
7083 |
P478C Table Decorations
|
0 / 0 |
6 |
|
7082 |
P478D Red-Green Towers
|
0 / 0 |
7 |
|
7081 |
P478E Wavy numbers
|
0 / 0 |
10 |
|
7080 |
P479A Expression
|
0 / 0 |
3 |
|
7079 |
P479B Towers
|
0 / 0 |
4 |
|
7078 |
P479C Exams
|
0 / 0 |
4 |
|
7077 |
P479D Long Jumps
|
0 / 0 |
5 |
|
7076 |
P479E Riding in a Lift
|
0 / 0 |
6 |
|
7075 |
P480D Parcels
|
0 / 0 |
10 |
|
7074 |
P480E Parking Lot
|
0 / 0 |
10 |
|
7073 |
P482A Diverse Permutation
|
0 / 0 |
4 |
|
7072 |
P482B Interesting Array
|
0 / 0 |
6 |
|
7071 |
P482C Game with Strings
|
0 / 0 |
10 |
|
7070 |
P482D Random Function and Tree
|
0 / 0 |
10 |
|
7069 |
P482E ELCA
|
0 / 0 |
10 |
|
7068 |
P483A Counterexample
|
0 / 0 |
3 |
|
7067 |
P483B Friends and Presents
|
0 / 0 |
6 |
|
7066 |
P484A Bits
|
0 / 0 |
5 |
|
7065 |
P484B Maximum Value
|
0 / 0 |
7 |
|
7064 |
P484C Strange Sorting
|
0 / 0 |
10 |
|
7063 |
P484D Kindergarten
|
0 / 0 |
9 |
|
7062 |
P484E Sign on Fence
|
0 / 0 |
9 |
|
7061 |
P485A Factory
|
0 / 0 |
4 |
|
7060 |
P485B Valuable Resources
|
0 / 0 |
4 |
|
7059 |
P486A Calculating Function
|
0 / 0 |
3 |
|
7058 |
P486B OR in Matrix
|
0 / 0 |
4 |
|
7057 |
P486C Palindrome Transformation
|
0 / 0 |
5 |
|
7056 |
P486D Valid Sets
|
0 / 0 |
7 |
|
7055 |
P486E LIS of Sequence
|
0 / 0 |
8 |
|
7054 |
P487A Fight the Monster
|
0 / 0 |
6 |
|
7053 |
P487B Strip
|
0 / 0 |
7 |
|
7052 |
P487C Prefix Product Sequence
|
0 / 0 |
8 |
|
7051 |
P487D Conveyor Belts
|
0 / 0 |
10 |
|
7050 |
P487E Tourists
|
0 / 0 |
10 |
|
7049 |
P488A Giga Tower
|
0 / 0 |
3 |