|
1756 |
codeforces#P1584A Mathematical Addition
|
0 / 0 |
3 |
|
1755 |
codeforces#P1584B Coloring Rectangles
|
0 / 0 |
3 |
|
1754 |
codeforces#P1584C Two Arrays
|
0 / 0 |
3 |
|
1753 |
codeforces#P1584D Guess the Permutation
|
0 / 0 |
7 |
|
1752 |
codeforces#P1584E Game with Stones
|
0 / 0 |
8 |
|
1751 |
codeforces#P1584F Strange LCS
|
0 / 0 |
10 |
|
1750 |
codeforces#P1584G Eligible Segments
|
0 / 0 |
10 |
|
1749 |
codeforces#P1585A Life of a Flower
|
0 / 0 |
3 |
|
1748 |
codeforces#P1585B Array Eversion
|
0 / 0 |
3 |
|
1747 |
codeforces#P1585C Minimize Distance
|
0 / 0 |
4 |
|
1746 |
codeforces#P1585D Yet Another Sorting Problem
|
0 / 0 |
6 |
|
1745 |
codeforces#P1585E Frequency Queries
|
0 / 0 |
9 |
|
1744 |
codeforces#P1585F Non-equal Neighbours
|
0 / 0 |
9 |
|
1743 |
codeforces#P1585G Poachers
|
0 / 0 |
9 |
|
1742 |
codeforces#P1586I Omkar and Mosaic
|
0 / 0 |
10 |
|
1741 |
codeforces#P1588F Jumping Through the Array
|
0 / 0 |
10 |
|
1740 |
codeforces#P1592A Gamer Hemose
|
0 / 0 |
3 |
|
1739 |
codeforces#P1592B Hemose Shopping
|
0 / 0 |
4 |
|
1738 |
codeforces#P1592C Bakry and Partitioning
|
0 / 0 |
5 |
|
1737 |
codeforces#P1592D Hemose in ICPC ?
|
0 / 0 |
8 |
|
1736 |
codeforces#P1592E Bored Bakry
|
0 / 0 |
9 |
|
1735 |
codeforces#P1592F1 Alice and Recoloring 1
|
0 / 0 |
10 |
|
1734 |
codeforces#P1592F2 Alice and Recoloring 2
|
0 / 0 |
10 |
|
1733 |
codeforces#P1593A Elections
|
0 / 0 |
3 |
|
1732 |
codeforces#P1593B Make it Divisible by 25
|
0 / 0 |
3 |
|
1731 |
codeforces#P1593C Save More Mice
|
0 / 0 |
3 |
|
1730 |
codeforces#P1593D1 All are Same
|
0 / 0 |
3 |
|
1729 |
codeforces#P1593D2 Half of Same
|
0 / 0 |
6 |
|
1728 |
codeforces#P1593E Gardener and Tree
|
0 / 0 |
5 |
|
1727 |
codeforces#P1593F Red-Black Number
|
0 / 0 |
7 |
|
1726 |
codeforces#P1593G Changing Brackets
|
0 / 0 |
8 |
|
1725 |
codeforces#P1594A Consecutive Sum Riddle
|
0 / 0 |
3 |
|
1724 |
codeforces#P1594B Special Numbers
|
0 / 0 |
3 |
|
1723 |
codeforces#P1594C Make Them Equal
|
0 / 0 |
4 |
|
1722 |
codeforces#P1594D The Number of Imposters
|
0 / 0 |
5 |
|
1721 |
codeforces#P1594E1 Rubik's Cube Coloring (easy version)
|
0 / 0 |
4 |
|
1720 |
codeforces#P1594E2 Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
1719 |
codeforces#P1594F Ideal Farm
|
0 / 0 |
9 |
|
1718 |
codeforces#P1598A Computer Game
|
0 / 0 |
3 |
|
1717 |
codeforces#P1598B Groups
|
0 / 0 |
3 |
|
1716 |
codeforces#P1598C Delete Two Elements
|
0 / 0 |
4 |
|
1715 |
codeforces#P1598D Training Session
|
0 / 0 |
5 |
|
1714 |
codeforces#P1598E Staircases
|
0 / 0 |
7 |
|
1713 |
codeforces#P1598F RBS
|
0 / 0 |
9 |
|
1712 |
codeforces#P1598G The Sum of Good Numbers
|
0 / 0 |
10 |
|
1711 |
codeforces#P1599A Weights
|
0 / 0 |
10 |
|
1710 |
codeforces#P1599B Restaurant Game
|
0 / 0 |
10 |
|
1709 |
codeforces#P1599C Bubble Strike
|
0 / 0 |
7 |
|
1708 |
codeforces#P1599D Bubble Popping
|
0 / 0 |
10 |
|
1707 |
codeforces#P1599E Two Arrays
|
0 / 0 |
10 |
|
1706 |
codeforces#P1599F Mars
|
0 / 0 |
10 |
|
1705 |
codeforces#P1599G Shortest path
|
0 / 0 |
10 |
|
1704 |
codeforces#P1599H Hidden Fortress
|
0 / 0 |
7 |
|
1703 |
codeforces#P1599I Desert
|
0 / 0 |
10 |
|
1702 |
codeforces#P1599J Bob's Beautiful Array
|
0 / 0 |
10 |
|
1701 |
codeforces#P1600E Array Game
|
0 / 0 |
6 |
|
1700 |
codeforces#P1600F Party Organization
|
0 / 0 |
8 |
|
1699 |
codeforces#P1600J Robot Factory
|
0 / 0 |
4 |
|
1698 |
codeforces#P1601A Array Elimination
|
0 / 0 |
4 |
|
1697 |
codeforces#P1601B Frog Traveler
|
0 / 0 |
6 |
|
1696 |
codeforces#P1601C Optimal Insertion
|
0 / 0 |
8 |
|
1695 |
codeforces#P1601D Difficult Mountain
|
0 / 0 |
10 |
|
1694 |
codeforces#P1601E Phys Ed Online
|
0 / 0 |
10 |
|
1693 |
codeforces#P1601F Two Sorts
|
0 / 0 |
10 |
|
1692 |
codeforces#P1602A Two Subsequences
|
0 / 0 |
3 |
|
1691 |
codeforces#P1602B Divine Array
|
0 / 0 |
3 |
|
1690 |
codeforces#P1603A Di-visible Confusion
|
0 / 0 |
4 |
|
1689 |
codeforces#P1603B Moderate Modular Mode
|
0 / 0 |
5 |
|
1688 |
codeforces#P1603C Extreme Extension
|
0 / 0 |
8 |
|
1687 |
codeforces#P1603D Artistic Partition
|
0 / 0 |
10 |
|
1686 |
codeforces#P1603E A Perfect Problem
|
0 / 0 |
10 |
|
1685 |
codeforces#P1603F October 18, 2017
|
0 / 0 |
10 |
|
1684 |
codeforces#P1604A Era
|
0 / 0 |
3 |
|
1683 |
codeforces#P1604B XOR Specia-LIS-t
|
0 / 0 |
3 |
|
1682 |
codeforces#P1605A A.M
|
0 / 0 |
3 |
|
1681 |
codeforces#P1605B Reverse Sort
|
0 / 0 |
3 |
|
1680 |
codeforces#P1605C Dominant Character
|
0 / 0 |
4 |
|
1679 |
codeforces#P1605D Treelabeling
|
0 / 0 |
7 |
|
1678 |
codeforces#P1605E Array Equalizer
|
0 / 0 |
9 |
|
1677 |
codeforces#P1605F PalindORme
|
0 / 0 |
10 |
|
1676 |
codeforces#P1606A AB Balance
|
0 / 0 |
3 |
|
1675 |
codeforces#P1606B Update Files
|
0 / 0 |
3 |
|
1674 |
codeforces#P1606C Banknotes
|
0 / 0 |
4 |
|
1673 |
codeforces#P1606D Red-Blue Matrix
|
0 / 0 |
9 |
|
1672 |
codeforces#P1606E Arena
|
0 / 0 |
7 |
|
1671 |
codeforces#P1606F Tree Queries
|
0 / 0 |
10 |
|
1670 |
codeforces#P1607A Linear Keyboard
|
0 / 0 |
3 |
|
1669 |
codeforces#P1607B Odd Grasshopper
|
0 / 0 |
3 |
|
1668 |
codeforces#P1607C Minimum Extraction
|
0 / 0 |
3 |
|
1667 |
codeforces#P1607D Blue-Red Permutation
|
0 / 0 |
4 |
|
1666 |
codeforces#P1607E Robot on the Board 1
|
0 / 0 |
5 |
|
1665 |
codeforces#P1607F Robot on the Board 2
|
0 / 0 |
8 |
|
1664 |
codeforces#P1607G Banquet Preparations 1
|
0 / 0 |
8 |
|
1663 |
codeforces#P1607H Banquet Preparations 2
|
0 / 0 |
8 |
|
1662 |
codeforces#P1608A Find Array
|
0 / 0 |
3 |
|
1661 |
codeforces#P1608B Build the Permutation
|
0 / 0 |
4 |
|
1660 |
codeforces#P1608C Game Master
|
0 / 0 |
5 |
|
1659 |
codeforces#P1608D Dominoes
|
0 / 0 |
9 |
|
1658 |
codeforces#P1608E The Cells on the Paper
|
0 / 0 |
10 |
|
1657 |
codeforces#P1608F MEX counting
|
0 / 0 |
10 |