|
1656 |
codeforces#P1608G Alphabetic Tree
|
0 / 0 |
10 |
|
1655 |
codeforces#P1609A Divide and Multiply
|
0 / 0 |
3 |
|
1654 |
codeforces#P1609B William the Vigilant
|
0 / 0 |
3 |
|
1653 |
codeforces#P1609C Complex Market Analysis
|
0 / 0 |
4 |
|
1652 |
codeforces#P1609D Social Network
|
0 / 0 |
5 |
|
1651 |
codeforces#P1609E William The Oblivious
|
0 / 0 |
9 |
|
1650 |
codeforces#P1609F Interesting Sections
|
0 / 0 |
10 |
|
1649 |
codeforces#P1609G A Stroll Around the Matrix
|
0 / 0 |
10 |
|
1648 |
codeforces#P1609H Pushing Robots
|
0 / 0 |
10 |
|
1647 |
codeforces#P1610A Anti Light's Cell Guessing
|
0 / 0 |
3 |
|
1646 |
codeforces#P1610B Kalindrome Array
|
0 / 0 |
3 |
|
1645 |
codeforces#P1610C Keshi Is Throwing a Party
|
0 / 0 |
5 |
|
1644 |
codeforces#P1610D Not Quite Lee
|
0 / 0 |
7 |
|
1643 |
codeforces#P1610E AmShZ and G.O.A.T.
|
0 / 0 |
8 |
|
1642 |
codeforces#P1610F Mashtali: a Space Oddysey
|
0 / 0 |
10 |
|
1641 |
codeforces#P1610G AmShZ Wins a Bet
|
0 / 0 |
10 |
|
1640 |
codeforces#P1610H Squid Game
|
0 / 0 |
10 |
|
1639 |
codeforces#P1610I Mashtali vs AtCoder
|
0 / 0 |
10 |
|
1638 |
codeforces#P1611A Make Even
|
0 / 0 |
3 |
|
1637 |
codeforces#P1611B Team Composition: Programmers and Mathematicians
|
0 / 0 |
3 |
|
1636 |
codeforces#P1611C Polycarp Recovers the Permutation
|
0 / 0 |
3 |
|
1635 |
codeforces#P1611D Weights Assignment For Tree Edges
|
0 / 0 |
5 |
|
1634 |
codeforces#P1611E1 Escape The Maze (easy version)
|
0 / 0 |
5 |
|
1633 |
codeforces#P1611E2 Escape The Maze (hard version)
|
0 / 0 |
6 |
|
1632 |
codeforces#P1611F ATM and Students
|
0 / 0 |
6 |
|
1631 |
codeforces#P1611G Robot and Candies
|
0 / 0 |
9 |
|
1630 |
codeforces#P1612A Distance
|
0 / 0 |
3 |
|
1629 |
codeforces#P1612B Special Permutation
|
0 / 0 |
3 |
|
1628 |
codeforces#P1612C Chat Ban
|
0 / 0 |
4 |
|
1627 |
codeforces#P1612D X-Magic Pair
|
0 / 0 |
5 |
|
1626 |
codeforces#P1612E Messages
|
0 / 0 |
7 |
|
1625 |
codeforces#P1612F Armor and Weapons
|
0 / 0 |
10 |
|
1624 |
codeforces#P1612G Max Sum Array
|
0 / 0 |
9 |
|
1623 |
codeforces#P1613A Long Comparison
|
0 / 0 |
3 |
|
1622 |
codeforces#P1613B Absent Remainder
|
0 / 0 |
3 |
|
1621 |
codeforces#P1613C Poisoned Dagger
|
0 / 0 |
4 |
|
1620 |
codeforces#P1613D MEX Sequences
|
0 / 0 |
6 |
|
1619 |
codeforces#P1613E Crazy Robot
|
0 / 0 |
7 |
|
1618 |
codeforces#P1613F Tree Coloring
|
0 / 0 |
10 |
|
1617 |
codeforces#P1614A Divan and a Store
|
0 / 0 |
3 |
|
1616 |
codeforces#P1614B Divan and a New Project
|
0 / 0 |
3 |
|
1615 |
codeforces#P1614C Divan and bitwise operations
|
0 / 0 |
5 |
|
1614 |
codeforces#P1614D1 Divan and Kostomuksha (easy version)
|
0 / 0 |
7 |
|
1613 |
codeforces#P1614D2 Divan and Kostomuksha (hard version)
|
0 / 0 |
8 |
|
1612 |
codeforces#P1614E Divan and a Cottage
|
0 / 0 |
10 |
|
1611 |
codeforces#P1615A Closing The Gap
|
0 / 0 |
3 |
|
1610 |
codeforces#P1615B And It's Non-Zero
|
0 / 0 |
4 |
|
1609 |
codeforces#P1615C Menorah
|
0 / 0 |
5 |
|
1608 |
codeforces#P1615D X(or)-mas Tree
|
0 / 0 |
8 |
|
1607 |
codeforces#P1615E Purple Crayon
|
0 / 0 |
9 |
|
1606 |
codeforces#P1615F LEGOndary Grandmaster
|
0 / 0 |
10 |
|
1605 |
codeforces#P1615G Maximum Adjacent Pairs
|
0 / 0 |
10 |
|
1604 |
codeforces#P1615H Reindeer Games
|
0 / 0 |
10 |
|
1603 |
codeforces#P1616A Integer Diversity
|
0 / 0 |
3 |
|
1602 |
codeforces#P1616B Mirror in the String
|
0 / 0 |
3 |
|
1601 |
codeforces#P1616C Representative Edges
|
0 / 0 |
5 |
|
1600 |
codeforces#P1616D Keep the Average High
|
0 / 0 |
7 |
|
1599 |
codeforces#P1616E Lexicographically Small Enough
|
0 / 0 |
8 |
|
1598 |
codeforces#P1616F Tricolor Triangles
|
0 / 0 |
10 |
|
1597 |
codeforces#P1616G Just Add an Edge
|
0 / 0 |
10 |
|
1596 |
codeforces#P1616H Keep XOR Low
|
0 / 0 |
10 |
|
1595 |
codeforces#P1617A Forbidden Subsequence
|
0 / 0 |
3 |
|
1594 |
codeforces#P1617B GCD Problem
|
0 / 0 |
3 |
|
1593 |
codeforces#P1617C Paprika and Permutation
|
0 / 0 |
4 |
|
1592 |
codeforces#P1617D1 Too Many Impostors (easy version)
|
0 / 0 |
6 |
|
1591 |
codeforces#P1617D2 Too Many Impostors (hard version)
|
0 / 0 |
9 |
|
1590 |
codeforces#P1617E Christmas Chocolates
|
0 / 0 |
10 |
|
1589 |
codeforces#P1618A Polycarp and Sums of Subsequences
|
0 / 0 |
3 |
|
1588 |
codeforces#P1618B Missing Bigram
|
0 / 0 |
3 |
|
1587 |
codeforces#P1618C Paint the Array
|
0 / 0 |
3 |
|
1586 |
codeforces#P1618D Array and Operations
|
0 / 0 |
4 |
|
1585 |
codeforces#P1618E Singers' Tour
|
0 / 0 |
5 |
|
1584 |
codeforces#P1618F Reverse
|
0 / 0 |
7 |
|
1583 |
codeforces#P1618G Trader Problem
|
0 / 0 |
8 |
|
1582 |
codeforces#P1619A Square String?
|
0 / 0 |
3 |
|
1581 |
codeforces#P1619B Squares and Cubes
|
0 / 0 |
3 |
|
1580 |
codeforces#P1619C Wrong Addition
|
0 / 0 |
4 |
|
1579 |
codeforces#P1619D New Year's Problem
|
0 / 0 |
6 |
|
1578 |
codeforces#P1619E MEX and Increments
|
0 / 0 |
5 |
|
1577 |
codeforces#P1619F Let's Play the Hat?
|
0 / 0 |
7 |
|
1576 |
codeforces#P1619G Unusual Minesweeper
|
0 / 0 |
7 |
|
1575 |
codeforces#P1619H Permutation and Queries
|
0 / 0 |
9 |
|
1574 |
codeforces#P1620A Equal or Not Equal
|
0 / 0 |
3 |
|
1573 |
codeforces#P1620B Triangles on a Rectangle
|
0 / 0 |
3 |
|
1572 |
codeforces#P1620C BA-String
|
0 / 0 |
6 |
|
1571 |
codeforces#P1620D Exact Change
|
0 / 0 |
7 |
|
1570 |
codeforces#P1620E Replace the Numbers
|
0 / 0 |
6 |
|
1569 |
codeforces#P1620F Bipartite Array
|
0 / 0 |
10 |
|
1568 |
codeforces#P1620G Subsequences Galore
|
0 / 0 |
9 |
|
1567 |
codeforces#P1621A Stable Arrangement of Rooks
|
0 / 0 |
3 |
|
1566 |
codeforces#P1621B Integers Shop
|
0 / 0 |
5 |
|
1565 |
codeforces#P1621C Hidden Permutations
|
0 / 0 |
5 |
|
1564 |
codeforces#P1621D The Winter Hike
|
0 / 0 |
7 |
|
1563 |
codeforces#P1621E New School
|
0 / 0 |
8 |
|
1562 |
codeforces#P1621F Strange Instructions
|
0 / 0 |
10 |
|
1561 |
codeforces#P1621G Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
1560 |
codeforces#P1621H Trains and Airplanes
|
0 / 0 |
10 |
|
1559 |
codeforces#P1621I Two Sequences
|
0 / 0 |
10 |
|
1558 |
codeforces#P1622A Construct a Rectangle
|
0 / 0 |
3 |
|
1557 |
codeforces#P1622B Berland Music
|
0 / 0 |
3 |