|
1256 |
codeforces#P1676G White-Black Balanced Subtrees
|
0 / 0 |
4 |
|
1255 |
codeforces#P1676H1 Maximum Crossings (Easy Version)
|
0 / 0 |
4 |
|
1254 |
codeforces#P1676H2 Maximum Crossings (Hard Version)
|
0 / 0 |
5 |
|
1253 |
codeforces#P1677A Tokitsukaze and Strange Inequality
|
0 / 0 |
5 |
|
1252 |
codeforces#P1677B Tokitsukaze and Meeting
|
0 / 0 |
5 |
|
1251 |
codeforces#P1677C Tokitsukaze and Two Colorful Tapes
|
0 / 0 |
6 |
|
1250 |
codeforces#P1677D Tokitsukaze and Permutations
|
0 / 0 |
9 |
|
1249 |
codeforces#P1677E Tokitsukaze and Beautiful Subsegments
|
0 / 0 |
10 |
|
1248 |
codeforces#P1677F Tokitsukaze and Gems
|
0 / 0 |
10 |
|
1247 |
codeforces#P1678A Tokitsukaze and All Zero Sequence
|
0 / 0 |
3 |
|
1246 |
codeforces#P1678B1 Tokitsukaze and Good 01-String (easy version)
|
0 / 0 |
3 |
|
1245 |
codeforces#P1678B2 Tokitsukaze and Good 01-String (hard version)
|
0 / 0 |
6 |
|
1244 |
codeforces#P1679A AvtoBus
|
0 / 0 |
3 |
|
1243 |
codeforces#P1679B Stone Age Problem
|
0 / 0 |
4 |
|
1242 |
codeforces#P1679C Rooks Defenders
|
0 / 0 |
4 |
|
1241 |
codeforces#P1679D Toss a Coin to Your Graph...
|
0 / 0 |
6 |
|
1240 |
codeforces#P1679E Typical Party in Dorm
|
0 / 0 |
9 |
|
1239 |
codeforces#P1679F Formalism for Formalism
|
0 / 0 |
10 |
|
1238 |
codeforces#P1680A Minimums and Maximums
|
0 / 0 |
3 |
|
1237 |
codeforces#P1680B Robots
|
0 / 0 |
3 |
|
1236 |
codeforces#P1680C Binary String
|
0 / 0 |
5 |
|
1235 |
codeforces#P1680D Dog Walking
|
0 / 0 |
9 |
|
1234 |
codeforces#P1680E Moving Chips
|
0 / 0 |
7 |
|
1233 |
codeforces#P1680F Lenient Vertex Cover
|
0 / 0 |
10 |
|
1232 |
codeforces#P1681A Game with Cards
|
0 / 0 |
3 |
|
1231 |
codeforces#P1681B Card Trick
|
0 / 0 |
3 |
|
1230 |
codeforces#P1681C Double Sort
|
0 / 0 |
4 |
|
1229 |
codeforces#P1681D Required Length
|
0 / 0 |
5 |
|
1228 |
codeforces#P1681E Labyrinth Adventures
|
0 / 0 |
10 |
|
1227 |
codeforces#P1681F Unique Occurrences
|
0 / 0 |
8 |
|
1226 |
codeforces#P1682A Palindromic Indices
|
0 / 0 |
3 |
|
1225 |
codeforces#P1682B AND Sorting
|
0 / 0 |
3 |
|
1224 |
codeforces#P1682C LIS or Reverse LIS?
|
0 / 0 |
4 |
|
1223 |
codeforces#P1682D Circular Spanning Tree
|
0 / 0 |
7 |
|
1222 |
codeforces#P1682E Unordered Swaps
|
0 / 0 |
10 |
|
1221 |
codeforces#P1682F MCMF?
|
0 / 0 |
10 |
|
1220 |
codeforces#P1684A Digit Minimization
|
0 / 0 |
3 |
|
1219 |
codeforces#P1684B Z mod X = C
|
0 / 0 |
3 |
|
1218 |
codeforces#P1684C Column Swapping
|
0 / 0 |
4 |
|
1217 |
codeforces#P1684D Traps
|
0 / 0 |
5 |
|
1216 |
codeforces#P1684E MEX vs DIFF
|
0 / 0 |
7 |
|
1215 |
codeforces#P1684F Diverse Segments
|
0 / 0 |
10 |
|
1214 |
codeforces#P1684G Euclid Guess
|
0 / 0 |
10 |
|
1213 |
codeforces#P1684H Hard Cut
|
0 / 0 |
10 |
|
1212 |
codeforces#P1685A Circular Local MiniMax
|
0 / 0 |
3 |
|
1211 |
codeforces#P1685B Linguistics
|
0 / 0 |
7 |
|
1210 |
codeforces#P1685C Bring Balance
|
0 / 0 |
10 |
|
1209 |
codeforces#P1685D1 Permutation Weight (Easy Version)
|
0 / 0 |
10 |
|
1208 |
codeforces#P1685D2 Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
1207 |
codeforces#P1685E The Ultimate LIS Problem
|
0 / 0 |
10 |
|
1206 |
codeforces#P1686A Everything Everywhere All But One
|
0 / 0 |
3 |
|
1205 |
codeforces#P1686B Odd Subarrays
|
0 / 0 |
3 |
|
1204 |
codeforces#P1687A The Enchanted Forest
|
0 / 0 |
5 |
|
1203 |
codeforces#P1687B Railway System
|
0 / 0 |
5 |
|
1202 |
codeforces#P1687C Sanae and Giant Robot
|
0 / 0 |
9 |
|
1201 |
codeforces#P1687D Cute number
|
0 / 0 |
10 |
|
1200 |
codeforces#P1687E Become Big For Me
|
0 / 0 |
10 |
|
1199 |
codeforces#P1687F Koishi's Unconscious Permutation
|
0 / 0 |
10 |
|
1198 |
codeforces#P1688A Cirno's Perfect Bitmasks Classroom
|
0 / 0 |
3 |
|
1197 |
codeforces#P1688B Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
1196 |
codeforces#P1688C Manipulating History
|
0 / 0 |
5 |
|
1195 |
codeforces#P1689A Lex String
|
0 / 0 |
3 |
|
1194 |
codeforces#P1689B Mystic Permutation
|
0 / 0 |
3 |
|
1193 |
codeforces#P1689C Infected Tree
|
0 / 0 |
5 |
|
1192 |
codeforces#P1689D Lena and Matrix
|
0 / 0 |
6 |
|
1191 |
codeforces#P1689E ANDfinity
|
0 / 0 |
9 |
|
1190 |
codeforces#P1690A Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
1189 |
codeforces#P1690B Array Decrements
|
0 / 0 |
3 |
|
1188 |
codeforces#P1690C Restoring the Duration of Tasks
|
0 / 0 |
3 |
|
1187 |
codeforces#P1690D Black and White Stripe
|
0 / 0 |
3 |
|
1186 |
codeforces#P1690E Price Maximization
|
0 / 0 |
5 |
|
1185 |
codeforces#P1690F Shifting String
|
0 / 0 |
5 |
|
1184 |
codeforces#P1690G Count the Trains
|
0 / 0 |
7 |
|
1183 |
codeforces#P1691A Beat The Odds
|
0 / 0 |
3 |
|
1182 |
codeforces#P1691B Shoe Shuffling
|
0 / 0 |
3 |
|
1181 |
codeforces#P1691C Sum of Substrings
|
0 / 0 |
4 |
|
1180 |
codeforces#P1691D Max GEQ Sum
|
0 / 0 |
6 |
|
1179 |
codeforces#P1691E Number of Groups
|
0 / 0 |
8 |
|
1178 |
codeforces#P1691F K-Set Tree
|
0 / 0 |
9 |
|
1177 |
codeforces#P1692A Marathon
|
0 / 0 |
3 |
|
1176 |
codeforces#P1692B All Distinct
|
0 / 0 |
3 |
|
1175 |
codeforces#P1692C Where's the Bishop?
|
0 / 0 |
3 |
|
1174 |
codeforces#P1692D The Clock
|
0 / 0 |
3 |
|
1173 |
codeforces#P1692E Binary Deque
|
0 / 0 |
4 |
|
1172 |
codeforces#P1692F 3SUM
|
0 / 0 |
4 |
|
1171 |
codeforces#P1692G 2^Sort
|
0 / 0 |
4 |
|
1170 |
codeforces#P1692H Gambling
|
0 / 0 |
5 |
|
1169 |
codeforces#P1693A Directional Increase
|
0 / 0 |
4 |
|
1168 |
codeforces#P1693B Fake Plastic Trees
|
0 / 0 |
5 |
|
1167 |
codeforces#P1693C Keshi in Search of AmShZ
|
0 / 0 |
8 |
|
1166 |
codeforces#P1693D Decinc Dividing
|
0 / 0 |
10 |
|
1165 |
codeforces#P1693E Outermost Maximums
|
0 / 0 |
10 |
|
1164 |
codeforces#P1693F I Might Be Wrong
|
0 / 0 |
10 |
|
1163 |
codeforces#P1694A Creep
|
0 / 0 |
3 |
|
1162 |
codeforces#P1694B Paranoid String
|
0 / 0 |
4 |
|
1161 |
codeforces#P1695A Subrectangle Guess
|
0 / 0 |
3 |
|
1160 |
codeforces#P1695B Circle Game
|
0 / 0 |
3 |
|
1159 |
codeforces#P1695C Zero Path
|
0 / 0 |
5 |
|
1158 |
codeforces#P1695D1 Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
1157 |
codeforces#P1695D2 Tree Queries (Hard Version)
|
0 / 0 |
8 |