|
1456 |
codeforces#P1641A Great Sequence
|
0 / 0 |
4 |
|
1455 |
codeforces#P1641B Repetitions Decoding
|
0 / 0 |
7 |
|
1454 |
codeforces#P1641C Anonymity Is Important
|
0 / 0 |
8 |
|
1453 |
codeforces#P1641D Two Arrays
|
0 / 0 |
10 |
|
1452 |
codeforces#P1641E Special Positions
|
0 / 0 |
10 |
|
1451 |
codeforces#P1641F Covering Circle
|
0 / 0 |
10 |
|
1450 |
codeforces#P1642A Hard Way
|
0 / 0 |
3 |
|
1449 |
codeforces#P1642B Power Walking
|
0 / 0 |
3 |
|
1448 |
codeforces#P1644A Doors and Keys
|
0 / 0 |
3 |
|
1447 |
codeforces#P1644B Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
1446 |
codeforces#P1644C Increase Subarray Sums
|
0 / 0 |
4 |
|
1445 |
codeforces#P1644D Cross Coloring
|
0 / 0 |
5 |
|
1444 |
codeforces#P1644E Expand the Path
|
0 / 0 |
6 |
|
1443 |
codeforces#P1644F Basis
|
0 / 0 |
10 |
|
1442 |
codeforces#P1646A Square Counting
|
0 / 0 |
3 |
|
1441 |
codeforces#P1646B Quality vs Quantity
|
0 / 0 |
3 |
|
1440 |
codeforces#P1646C Factorials and Powers of Two
|
0 / 0 |
5 |
|
1439 |
codeforces#P1646D Weight the Tree
|
0 / 0 |
7 |
|
1438 |
codeforces#P1646E Power Board
|
0 / 0 |
8 |
|
1437 |
codeforces#P1646F Playing Around the Table
|
0 / 0 |
10 |
|
1436 |
codeforces#P1647A Madoka and Math Dad
|
0 / 0 |
3 |
|
1435 |
codeforces#P1647B Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
1434 |
codeforces#P1647C Madoka and Childish Pranks
|
0 / 0 |
4 |
|
1433 |
codeforces#P1647D Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
1432 |
codeforces#P1647E Madoka and the Sixth-graders
|
0 / 0 |
9 |
|
1431 |
codeforces#P1647F Madoka and Laziness
|
0 / 0 |
10 |
|
1430 |
codeforces#P1648A Weird Sum
|
0 / 0 |
4 |
|
1429 |
codeforces#P1648B Integral Array
|
0 / 0 |
6 |
|
1428 |
codeforces#P1648C Tyler and Strings
|
0 / 0 |
6 |
|
1427 |
codeforces#P1648D Serious Business
|
0 / 0 |
10 |
|
1426 |
codeforces#P1648E Air Reform
|
0 / 0 |
10 |
|
1425 |
codeforces#P1648F Two Avenues
|
0 / 0 |
10 |
|
1424 |
codeforces#P1649A Game
|
0 / 0 |
3 |
|
1423 |
codeforces#P1649B Game of Ball Passing
|
0 / 0 |
4 |
|
1422 |
codeforces#P1650A Deletions of Two Adjacent Letters
|
0 / 0 |
3 |
|
1421 |
codeforces#P1650B DIV + MOD
|
0 / 0 |
3 |
|
1420 |
codeforces#P1650C Weight of the System of Nested Segments
|
0 / 0 |
4 |
|
1419 |
codeforces#P1650D Twist the Permutation
|
0 / 0 |
4 |
|
1418 |
codeforces#P1650E Rescheduling the Exam
|
0 / 0 |
6 |
|
1417 |
codeforces#P1650F Vitaly and Advanced Useless Algorithms
|
0 / 0 |
8 |
|
1416 |
codeforces#P1650G Counting Shortcuts
|
0 / 0 |
7 |
|
1415 |
codeforces#P1651A Playoff
|
0 / 0 |
3 |
|
1414 |
codeforces#P1651B Prove Him Wrong
|
0 / 0 |
3 |
|
1413 |
codeforces#P1651C Fault-tolerant Network
|
0 / 0 |
5 |
|
1412 |
codeforces#P1651D Nearest Excluded Points
|
0 / 0 |
6 |
|
1411 |
codeforces#P1651E Sum of Matchings
|
0 / 0 |
10 |
|
1410 |
codeforces#P1651F Tower Defense
|
0 / 0 |
10 |
|
1409 |
codeforces#P1654A Maximum Cake Tastiness
|
0 / 0 |
3 |
|
1408 |
codeforces#P1654B Prefix Removals
|
0 / 0 |
3 |
|
1407 |
codeforces#P1654C Alice and the Cake
|
0 / 0 |
4 |
|
1406 |
codeforces#P1654D Potion Brewing Class
|
0 / 0 |
7 |
|
1405 |
codeforces#P1654E Arithmetic Operations
|
0 / 0 |
8 |
|
1404 |
codeforces#P1654F Minimal String Xoration
|
0 / 0 |
10 |
|
1403 |
codeforces#P1654G Snowy Mountain
|
0 / 0 |
10 |
|
1402 |
codeforces#P1654H Three Minimums
|
0 / 0 |
10 |
|
1401 |
codeforces#P1656A Good Pairs
|
0 / 0 |
3 |
|
1400 |
codeforces#P1656B Subtract Operation
|
0 / 0 |
3 |
|
1399 |
codeforces#P1656C Make Equal With Mod
|
0 / 0 |
4 |
|
1398 |
codeforces#P1656D K-good
|
0 / 0 |
6 |
|
1397 |
codeforces#P1656E Equal Tree Sums
|
0 / 0 |
8 |
|
1396 |
codeforces#P1656F Parametric MST
|
0 / 0 |
10 |
|
1395 |
codeforces#P1656G Cycle Palindrome
|
0 / 0 |
10 |
|
1394 |
codeforces#P1656H Equal LCM Subsets
|
0 / 0 |
10 |
|
1393 |
codeforces#P1656I Neighbour Ordering
|
0 / 0 |
10 |
|
1392 |
codeforces#P1657A Integer Moves
|
0 / 0 |
3 |
|
1391 |
codeforces#P1657B XY Sequence
|
0 / 0 |
3 |
|
1390 |
codeforces#P1657C Bracket Sequence Deletion
|
0 / 0 |
4 |
|
1389 |
codeforces#P1657D For Gamers
|
0 / 0 |
7 |
|
1388 |
codeforces#P1657E Star MST
|
0 / 0 |
8 |
|
1387 |
codeforces#P1657F Words on Tree
|
0 / 0 |
10 |
|
1386 |
codeforces#P1658A Marin and Photoshoot
|
0 / 0 |
3 |
|
1385 |
codeforces#P1658B Marin and Anti-coprime Permutation
|
0 / 0 |
3 |
|
1384 |
codeforces#P1658C Shinju and the Lost Permutation
|
0 / 0 |
5 |
|
1383 |
codeforces#P1658D1 388535 (Easy Version)
|
0 / 0 |
5 |
|
1382 |
codeforces#P1658D2 388535 (Hard Version)
|
0 / 0 |
8 |
|
1381 |
codeforces#P1658E Gojou and Matrix Game
|
0 / 0 |
9 |
|
1380 |
codeforces#P1658F Juju and Binary String
|
0 / 0 |
10 |
|
1379 |
codeforces#P1659A Red Versus Blue
|
0 / 0 |
3 |
|
1378 |
codeforces#P1659B Bit Flipping
|
0 / 0 |
4 |
|
1377 |
codeforces#P1659C Line Empire
|
0 / 0 |
5 |
|
1376 |
codeforces#P1659D Reverse Sort Sum
|
0 / 0 |
6 |
|
1375 |
codeforces#P1659E AND-MEX Walk
|
0 / 0 |
8 |
|
1374 |
codeforces#P1659F Tree and Permutation Game
|
0 / 0 |
10 |
|
1373 |
codeforces#P1660A Vasya and Coins
|
0 / 0 |
3 |
|
1372 |
codeforces#P1660B Vlad and Candies
|
0 / 0 |
3 |
|
1371 |
codeforces#P1660C Get an Even String
|
0 / 0 |
4 |
|
1370 |
codeforces#P1660D Maximum Product Strikes Back
|
0 / 0 |
5 |
|
1369 |
codeforces#P1660E Matrix and Shifts
|
0 / 0 |
5 |
|
1368 |
codeforces#P1660F1 Promising String (easy version)
|
0 / 0 |
5 |
|
1367 |
codeforces#P1660F2 Promising String (hard version)
|
0 / 0 |
7 |
|
1366 |
codeforces#P1661A Array Balancing
|
0 / 0 |
3 |
|
1365 |
codeforces#P1661B Getting Zero
|
0 / 0 |
4 |
|
1364 |
codeforces#P1661C Water the Trees
|
0 / 0 |
5 |
|
1363 |
codeforces#P1661D Progressions Covering
|
0 / 0 |
6 |
|
1362 |
codeforces#P1661E Narrow Components
|
0 / 0 |
9 |
|
1361 |
codeforces#P1661F Teleporters
|
0 / 0 |
10 |
|
1360 |
codeforces#P1662A Organizing SWERC
|
0 / 0 |
(None) |
|
1359 |
codeforces#P1662B Toys
|
0 / 0 |
(None) |
|
1358 |
codeforces#P1662C European Trip
|
0 / 0 |
(None) |
|
1357 |
codeforces#P1662D Evolution of Weasels
|
0 / 0 |
(None) |