|
1484 |
P1635D Infinite Set
|
0 / 0 |
6 |
|
1483 |
P1635E Cars
|
0 / 0 |
8 |
|
1482 |
P1635F Closest Pair
|
0 / 0 |
10 |
|
1481 |
P1637A Sorting Parts
|
0 / 0 |
3 |
|
1480 |
P1637B MEX and Array
|
0 / 0 |
3 |
|
1479 |
P1637C Andrew and Stones
|
0 / 0 |
4 |
|
1478 |
P1637D Yet Another Minimization Problem
|
0 / 0 |
6 |
|
1477 |
P1637E Best Pair
|
0 / 0 |
7 |
|
1476 |
P1637F Towers
|
0 / 0 |
9 |
|
1475 |
P1637G Birthday
|
0 / 0 |
10 |
|
1474 |
P1637H Minimize Inversions Number
|
0 / 0 |
10 |
|
1473 |
P1638A Reverse
|
0 / 0 |
3 |
|
1472 |
P1638B Odd Swap Sort
|
0 / 0 |
3 |
|
1471 |
P1638C Inversion Graph
|
0 / 0 |
4 |
|
1470 |
P1638D Big Brush
|
0 / 0 |
7 |
|
1469 |
P1638E Colorful Operations
|
0 / 0 |
9 |
|
1468 |
P1638F Two Posters
|
0 / 0 |
10 |
|
1467 |
P1639A Treasure Hunt
|
0 / 0 |
(None) |
|
1466 |
P1639B Treasure Hunt
|
0 / 0 |
(None) |
|
1465 |
P1639C Treasure Hunt
|
0 / 0 |
(None) |
|
1464 |
P1639D Treasure Hunt
|
0 / 0 |
(None) |
|
1463 |
P1639E Treasure Hunt
|
0 / 0 |
(None) |
|
1462 |
P1639F Treasure Hunt
|
0 / 0 |
(None) |
|
1461 |
P1639G Treasure Hunt
|
0 / 0 |
(None) |
|
1460 |
P1639H Treasure Hunt
|
0 / 0 |
(None) |
|
1459 |
P1639I Treasure Hunt
|
0 / 0 |
(None) |
|
1458 |
P1639J Treasure Hunt
|
0 / 0 |
(None) |
|
1457 |
P1639K Treasure Hunt
|
0 / 0 |
(None) |
|
1456 |
P1641A Great Sequence
|
0 / 0 |
4 |
|
1455 |
P1641B Repetitions Decoding
|
0 / 0 |
7 |
|
1454 |
P1641C Anonymity Is Important
|
0 / 0 |
8 |
|
1453 |
P1641D Two Arrays
|
0 / 0 |
10 |
|
1452 |
P1641E Special Positions
|
0 / 0 |
10 |
|
1451 |
P1641F Covering Circle
|
0 / 0 |
10 |
|
1450 |
P1642A Hard Way
|
0 / 0 |
3 |
|
1449 |
P1642B Power Walking
|
0 / 0 |
3 |
|
1448 |
P1644A Doors and Keys
|
0 / 0 |
3 |
|
1447 |
P1644B Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
1446 |
P1644C Increase Subarray Sums
|
0 / 0 |
4 |
|
1445 |
P1644D Cross Coloring
|
0 / 0 |
5 |
|
1444 |
P1644E Expand the Path
|
0 / 0 |
6 |
|
1443 |
P1644F Basis
|
0 / 0 |
10 |
|
1442 |
P1646A Square Counting
|
0 / 0 |
3 |
|
1441 |
P1646B Quality vs Quantity
|
0 / 0 |
3 |
|
1440 |
P1646C Factorials and Powers of Two
|
0 / 0 |
5 |
|
1439 |
P1646D Weight the Tree
|
0 / 0 |
7 |
|
1438 |
P1646E Power Board
|
0 / 0 |
8 |
|
1437 |
P1646F Playing Around the Table
|
0 / 0 |
10 |
|
1436 |
P1647A Madoka and Math Dad
|
0 / 0 |
3 |
|
1435 |
P1647B Madoka and the Elegant Gift
|
0 / 0 |
4 |
|
1434 |
P1647C Madoka and Childish Pranks
|
0 / 0 |
4 |
|
1433 |
P1647D Madoka and the Best School in Russia
|
0 / 0 |
6 |
|
1432 |
P1647E Madoka and the Sixth-graders
|
0 / 0 |
9 |
|
1431 |
P1647F Madoka and Laziness
|
0 / 0 |
10 |
|
1430 |
P1648A Weird Sum
|
0 / 0 |
4 |
|
1429 |
P1648B Integral Array
|
0 / 0 |
6 |
|
1428 |
P1648C Tyler and Strings
|
0 / 0 |
6 |
|
1427 |
P1648D Serious Business
|
0 / 0 |
10 |
|
1426 |
P1648E Air Reform
|
0 / 0 |
10 |
|
1425 |
P1648F Two Avenues
|
0 / 0 |
10 |
|
1424 |
P1649A Game
|
0 / 0 |
3 |
|
1423 |
P1649B Game of Ball Passing
|
0 / 0 |
4 |
|
1422 |
P1650A Deletions of Two Adjacent Letters
|
0 / 0 |
3 |
|
1421 |
P1650B DIV + MOD
|
0 / 0 |
3 |
|
1420 |
P1650C Weight of the System of Nested Segments
|
0 / 0 |
4 |
|
1419 |
P1650D Twist the Permutation
|
0 / 0 |
4 |
|
1418 |
P1650E Rescheduling the Exam
|
0 / 0 |
6 |
|
1417 |
P1650F Vitaly and Advanced Useless Algorithms
|
0 / 0 |
8 |
|
1416 |
P1650G Counting Shortcuts
|
0 / 0 |
7 |
|
1415 |
P1651A Playoff
|
0 / 0 |
3 |
|
1414 |
P1651B Prove Him Wrong
|
0 / 0 |
3 |
|
1413 |
P1651C Fault-tolerant Network
|
0 / 0 |
5 |
|
1412 |
P1651D Nearest Excluded Points
|
0 / 0 |
6 |
|
1411 |
P1651E Sum of Matchings
|
0 / 0 |
10 |
|
1410 |
P1651F Tower Defense
|
0 / 0 |
10 |
|
1409 |
P1654A Maximum Cake Tastiness
|
0 / 0 |
3 |
|
1408 |
P1654B Prefix Removals
|
0 / 0 |
3 |
|
1407 |
P1654C Alice and the Cake
|
0 / 0 |
4 |
|
1406 |
P1654D Potion Brewing Class
|
0 / 0 |
7 |
|
1405 |
P1654E Arithmetic Operations
|
0 / 0 |
8 |
|
1404 |
P1654F Minimal String Xoration
|
0 / 0 |
10 |
|
1403 |
P1654G Snowy Mountain
|
0 / 0 |
10 |
|
1402 |
P1654H Three Minimums
|
0 / 0 |
10 |
|
1401 |
P1656A Good Pairs
|
0 / 0 |
3 |
|
1400 |
P1656B Subtract Operation
|
0 / 0 |
3 |
|
1399 |
P1656C Make Equal With Mod
|
0 / 0 |
4 |
|
1398 |
P1656D K-good
|
0 / 0 |
6 |
|
1397 |
P1656E Equal Tree Sums
|
0 / 0 |
8 |
|
1396 |
P1656F Parametric MST
|
0 / 0 |
10 |
|
1395 |
P1656G Cycle Palindrome
|
0 / 0 |
10 |
|
1394 |
P1656H Equal LCM Subsets
|
0 / 0 |
10 |
|
1393 |
P1656I Neighbour Ordering
|
0 / 0 |
10 |
|
1392 |
P1657A Integer Moves
|
0 / 0 |
3 |
|
1391 |
P1657B XY Sequence
|
0 / 0 |
3 |
|
1390 |
P1657C Bracket Sequence Deletion
|
0 / 0 |
4 |
|
1389 |
P1657D For Gamers
|
0 / 0 |
7 |
|
1388 |
P1657E Star MST
|
0 / 0 |
8 |
|
1387 |
P1657F Words on Tree
|
0 / 0 |
10 |
|
1386 |
P1658A Marin and Photoshoot
|
0 / 0 |
3 |
|
1385 |
P1658B Marin and Anti-coprime Permutation
|
0 / 0 |
3 |