|
1384 |
P1658C Shinju and the Lost Permutation
|
0 / 0 |
5 |
|
1383 |
P1658D1 388535 (Easy Version)
|
0 / 0 |
5 |
|
1382 |
P1658D2 388535 (Hard Version)
|
0 / 0 |
8 |
|
1381 |
P1658E Gojou and Matrix Game
|
0 / 0 |
9 |
|
1380 |
P1658F Juju and Binary String
|
0 / 0 |
10 |
|
1379 |
P1659A Red Versus Blue
|
0 / 0 |
3 |
|
1378 |
P1659B Bit Flipping
|
0 / 0 |
4 |
|
1377 |
P1659C Line Empire
|
0 / 0 |
5 |
|
1376 |
P1659D Reverse Sort Sum
|
0 / 0 |
6 |
|
1375 |
P1659E AND-MEX Walk
|
0 / 0 |
8 |
|
1374 |
P1659F Tree and Permutation Game
|
0 / 0 |
10 |
|
1373 |
P1660A Vasya and Coins
|
0 / 0 |
3 |
|
1372 |
P1660B Vlad and Candies
|
0 / 0 |
3 |
|
1371 |
P1660C Get an Even String
|
0 / 0 |
4 |
|
1370 |
P1660D Maximum Product Strikes Back
|
0 / 0 |
5 |
|
1369 |
P1660E Matrix and Shifts
|
0 / 0 |
5 |
|
1368 |
P1660F1 Promising String (easy version)
|
0 / 0 |
5 |
|
1367 |
P1660F2 Promising String (hard version)
|
0 / 0 |
7 |
|
1366 |
P1661A Array Balancing
|
0 / 0 |
3 |
|
1365 |
P1661B Getting Zero
|
0 / 0 |
4 |
|
1364 |
P1661C Water the Trees
|
0 / 0 |
5 |
|
1363 |
P1661D Progressions Covering
|
0 / 0 |
6 |
|
1362 |
P1661E Narrow Components
|
0 / 0 |
9 |
|
1361 |
P1661F Teleporters
|
0 / 0 |
10 |
|
1360 |
P1662A Organizing SWERC
|
0 / 0 |
(None) |
|
1359 |
P1662B Toys
|
0 / 0 |
(None) |
|
1358 |
P1662C European Trip
|
0 / 0 |
(None) |
|
1357 |
P1662D Evolution of Weasels
|
0 / 0 |
(None) |
|
1356 |
P1662E Round Table
|
0 / 0 |
(None) |
|
1355 |
P1662F Antennas
|
0 / 0 |
(None) |
|
1354 |
P1662G Gastronomic Event
|
0 / 0 |
(None) |
|
1353 |
P1662H Boundary
|
0 / 0 |
(None) |
|
1352 |
P1662I Ice Cream Shop
|
0 / 0 |
(None) |
|
1351 |
P1662J Training Camp
|
0 / 0 |
(None) |
|
1350 |
P1662K Pandemic Restrictions
|
0 / 0 |
(None) |
|
1349 |
P1662L Il Derby della Madonnina
|
0 / 0 |
(None) |
|
1348 |
P1662M Bottle Arrangements
|
0 / 0 |
(None) |
|
1347 |
P1662N Drone Photo
|
0 / 0 |
(None) |
|
1346 |
P1662O Circular Maze
|
0 / 0 |
(None) |
|
1345 |
P1663A Who Tested?
|
0 / 0 |
(None) |
|
1344 |
P1663B Mike's Sequence
|
0 / 0 |
(None) |
|
1343 |
P1663C Pōja Verdon
|
0 / 0 |
(None) |
|
1342 |
P1663D Is it rated - 3
|
0 / 0 |
(None) |
|
1341 |
P1663E Are You Safe?
|
0 / 0 |
(None) |
|
1340 |
P1663F In Every Generation...
|
0 / 0 |
(None) |
|
1339 |
P1663G Six Characters
|
0 / 0 |
(None) |
|
1338 |
P1663H Cross-Language Program
|
0 / 0 |
(None) |
|
1337 |
P1665A GCD vs LCM
|
0 / 0 |
3 |
|
1336 |
P1665B Array Cloning Technique
|
0 / 0 |
3 |
|
1335 |
P1665C Tree Infection
|
0 / 0 |
5 |
|
1334 |
P1665D GCD Guess
|
0 / 0 |
7 |
|
1333 |
P1665E MinimizOR
|
0 / 0 |
9 |
|
1332 |
P1666A Admissible Map
|
0 / 0 |
10 |
|
1331 |
P1666B Budget Distribution
|
0 / 0 |
10 |
|
1330 |
P1666C Connect the Points
|
0 / 0 |
6 |
|
1329 |
P1666D Deletive Editing
|
0 / 0 |
3 |
|
1328 |
P1666E Even Split
|
0 / 0 |
9 |
|
1327 |
P1666F Fancy Stack
|
0 / 0 |
8 |
|
1326 |
P1666G __NO_TITLE__
|
0 / 0 |
(None) |
|
1325 |
P1666H __NO_TITLE__
|
0 / 0 |
(None) |
|
1324 |
P1666I Interactive Treasure Hunt
|
0 / 0 |
8 |
|
1323 |
P1666J Job Lookup
|
0 / 0 |
7 |
|
1322 |
P1666K Kingdom Partition
|
0 / 0 |
10 |
|
1321 |
P1666L Labyrinth
|
0 / 0 |
6 |
|
1320 |
P1667A Make it Increasing
|
0 / 0 |
4 |
|
1319 |
P1667B Optimal Partition
|
0 / 0 |
7 |
|
1318 |
P1667C Half Queen Cover
|
0 / 0 |
9 |
|
1317 |
P1667D Edge Elimination
|
0 / 0 |
10 |
|
1316 |
P1667E Centroid Probabilities
|
0 / 0 |
10 |
|
1315 |
P1667F Yin Yang
|
0 / 0 |
10 |
|
1314 |
P1668A Direction Change
|
0 / 0 |
3 |
|
1313 |
P1668B Social Distance
|
0 / 0 |
3 |
|
1312 |
P1669A Division?
|
0 / 0 |
3 |
|
1311 |
P1669B Triple
|
0 / 0 |
3 |
|
1310 |
P1669C Odd/Even Increments
|
0 / 0 |
3 |
|
1309 |
P1669D Colorful Stamp
|
0 / 0 |
3 |
|
1308 |
P1669E 2-Letter Strings
|
0 / 0 |
4 |
|
1307 |
P1669F Eating Candies
|
0 / 0 |
3 |
|
1306 |
P1669G Fall Down
|
0 / 0 |
4 |
|
1305 |
P1669H Maximal AND
|
0 / 0 |
4 |
|
1304 |
P1670A Prof
|
0 / 0 |
3 |
|
1303 |
P1670B Dorms War
|
0 / 0 |
3 |
|
1302 |
P1670C Where is the Pizza?
|
0 / 0 |
4 |
|
1301 |
P1670D Very Suspicious
|
0 / 0 |
5 |
|
1300 |
P1670E Hemose on the Tree
|
0 / 0 |
8 |
|
1299 |
P1670F Jee, You See?
|
0 / 0 |
9 |
|
1298 |
P1671A String Building
|
0 / 0 |
3 |
|
1297 |
P1671B Consecutive Points Segment
|
0 / 0 |
3 |
|
1296 |
P1671C Dolce Vita
|
0 / 0 |
4 |
|
1295 |
P1671D Insert a Progression
|
0 / 0 |
5 |
|
1294 |
P1671E Preorder
|
0 / 0 |
7 |
|
1293 |
P1671F Permutation Counting
|
0 / 0 |
10 |
|
1292 |
P1672A Log Chopping
|
0 / 0 |
3 |
|
1291 |
P1672B I love AAAB
|
0 / 0 |
3 |
|
1290 |
P1672C Unequal Array
|
0 / 0 |
3 |
|
1289 |
P1672D Cyclic Rotation
|
0 / 0 |
5 |
|
1288 |
P1672E notepad.exe
|
0 / 0 |
8 |
|
1287 |
P1672F1 Array Shuffling
|
0 / 0 |
7 |
|
1286 |
P1672F2 Checker for Array Shuffling
|
0 / 0 |
10 |
|
1285 |
P1672G Cross Xor
|
0 / 0 |
10 |