|
1184 |
P1690G Count the Trains
|
0 / 0 |
7 |
|
1183 |
P1691A Beat The Odds
|
0 / 0 |
3 |
|
1182 |
P1691B Shoe Shuffling
|
0 / 0 |
3 |
|
1181 |
P1691C Sum of Substrings
|
0 / 0 |
4 |
|
1180 |
P1691D Max GEQ Sum
|
0 / 0 |
6 |
|
1179 |
P1691E Number of Groups
|
0 / 0 |
8 |
|
1178 |
P1691F K-Set Tree
|
0 / 0 |
9 |
|
1177 |
P1692A Marathon
|
0 / 0 |
3 |
|
1176 |
P1692B All Distinct
|
0 / 0 |
3 |
|
1175 |
P1692C Where's the Bishop?
|
0 / 0 |
3 |
|
1174 |
P1692D The Clock
|
0 / 0 |
3 |
|
1173 |
P1692E Binary Deque
|
0 / 0 |
4 |
|
1172 |
P1692F 3SUM
|
0 / 0 |
4 |
|
1171 |
P1692G 2^Sort
|
0 / 0 |
4 |
|
1170 |
P1692H Gambling
|
0 / 0 |
5 |
|
1169 |
P1693A Directional Increase
|
0 / 0 |
4 |
|
1168 |
P1693B Fake Plastic Trees
|
0 / 0 |
5 |
|
1167 |
P1693C Keshi in Search of AmShZ
|
0 / 0 |
8 |
|
1166 |
P1693D Decinc Dividing
|
0 / 0 |
10 |
|
1165 |
P1693E Outermost Maximums
|
0 / 0 |
10 |
|
1164 |
P1693F I Might Be Wrong
|
0 / 0 |
10 |
|
1163 |
P1694A Creep
|
0 / 0 |
3 |
|
1162 |
P1694B Paranoid String
|
0 / 0 |
4 |
|
1161 |
P1695A Subrectangle Guess
|
0 / 0 |
3 |
|
1160 |
P1695B Circle Game
|
0 / 0 |
3 |
|
1159 |
P1695C Zero Path
|
0 / 0 |
5 |
|
1158 |
P1695D1 Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
1157 |
P1695D2 Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
1156 |
P1695E Ambiguous Dominoes
|
0 / 0 |
10 |
|
1155 |
P1696A NIT orz!
|
0 / 0 |
3 |
|
1154 |
P1696B NIT Destroys the Universe
|
0 / 0 |
3 |
|
1153 |
P1696C Fishingprince Plays With Array
|
0 / 0 |
4 |
|
1152 |
P1696D Permutation Graph
|
0 / 0 |
6 |
|
1151 |
P1696E Placing Jinas
|
0 / 0 |
7 |
|
1150 |
P1696F Tree Recovery
|
0 / 0 |
10 |
|
1149 |
P1696G Fishingprince Plays With Array Again
|
0 / 0 |
10 |
|
1148 |
P1696H Maximum Product?
|
0 / 0 |
10 |
|
1147 |
P1697A Parkway Walk
|
0 / 0 |
3 |
|
1146 |
P1697B Promo
|
0 / 0 |
3 |
|
1145 |
P1697C awoo's Favorite Problem
|
0 / 0 |
4 |
|
1144 |
P1697D Guess The String
|
0 / 0 |
6 |
|
1143 |
P1697E Coloring
|
0 / 0 |
9 |
|
1142 |
P1697F Too Many Constraints
|
0 / 0 |
10 |
|
1141 |
P1698A XOR Mixup
|
0 / 0 |
3 |
|
1140 |
P1698B Rising Sand
|
0 / 0 |
3 |
|
1139 |
P1698C 3SUM Closure
|
0 / 0 |
4 |
|
1138 |
P1698D Fixed Point Guessing
|
0 / 0 |
5 |
|
1137 |
P1698E PermutationForces II
|
0 / 0 |
8 |
|
1136 |
P1698F Equal Reversal
|
0 / 0 |
10 |
|
1135 |
P1698G Long Binary String
|
0 / 0 |
10 |
|
1134 |
P1699A The Third Three Number Problem
|
0 / 0 |
3 |
|
1133 |
P1699B Almost Ternary Matrix
|
0 / 0 |
3 |
|
1132 |
P1699C The Third Problem
|
0 / 0 |
5 |
|
1131 |
P1699D Almost Triple Deletions
|
0 / 0 |
8 |
|
1130 |
P1699E Three Days Grace
|
0 / 0 |
10 |
|
1129 |
P1700A Optimal Path
|
0 / 0 |
3 |
|
1128 |
P1700B Palindromic Numbers
|
0 / 0 |
3 |
|
1127 |
P1700C Helping the Nature
|
0 / 0 |
5 |
|
1126 |
P1700D River Locks
|
0 / 0 |
6 |
|
1125 |
P1700E Serega the Pirate
|
0 / 0 |
10 |
|
1124 |
P1700F Puzzle
|
0 / 0 |
10 |
|
1123 |
P1701A Grass Field
|
0 / 0 |
3 |
|
1122 |
P1701B Permutation
|
0 / 0 |
3 |
|
1121 |
P1701C Schedule Management
|
0 / 0 |
4 |
|
1120 |
P1701D Permutation Restoration
|
0 / 0 |
6 |
|
1119 |
P1701E Text Editor
|
0 / 0 |
9 |
|
1118 |
P1701F Points
|
0 / 0 |
9 |
|
1117 |
P1702A Round Down the Price
|
0 / 0 |
3 |
|
1116 |
P1702B Polycarp Writes a String from Memory
|
0 / 0 |
3 |
|
1115 |
P1702C Train and Queries
|
0 / 0 |
3 |
|
1114 |
P1702D Not a Cheap String
|
0 / 0 |
3 |
|
1113 |
P1702E Split Into Two Sets
|
0 / 0 |
5 |
|
1112 |
P1702F Equate Multisets
|
0 / 0 |
5 |
|
1111 |
P1702G1 Passable Paths (easy version)
|
0 / 0 |
6 |
|
1110 |
P1702G2 Passable Paths (hard version)
|
0 / 0 |
7 |
|
1109 |
P1703A YES or YES?
|
0 / 0 |
3 |
|
1108 |
P1703B ICPC Balloons
|
0 / 0 |
3 |
|
1107 |
P1703C Cypher
|
0 / 0 |
3 |
|
1106 |
P1703D Double Strings
|
0 / 0 |
3 |
|
1105 |
P1703E Mirror Grid
|
0 / 0 |
4 |
|
1104 |
P1703F Yet Another Problem About Pairs Satisfying an Inequality
|
0 / 0 |
4 |
|
1103 |
P1703G Good Key, Bad Key
|
0 / 0 |
5 |
|
1102 |
P1704A Two 0-1 Sequences
|
0 / 0 |
3 |
|
1101 |
P1704B Luke is a Foodie
|
0 / 0 |
3 |
|
1100 |
P1704C Virus
|
0 / 0 |
4 |
|
1099 |
P1704D Magical Array
|
0 / 0 |
6 |
|
1098 |
P1704E Count Seconds
|
0 / 0 |
8 |
|
1097 |
P1704F Colouring Game
|
0 / 0 |
10 |
|
1096 |
P1704G Mio and Lucky Array
|
0 / 0 |
10 |
|
1095 |
P1704H1 Game of AI (easy version)
|
0 / 0 |
10 |
|
1094 |
P1704H2 Game of AI (hard version)
|
0 / 0 |
10 |
|
1093 |
P1705A Mark the Photographer
|
0 / 0 |
3 |
|
1092 |
P1705B Mark the Dust Sweeper
|
0 / 0 |
3 |
|
1091 |
P1705C Mark and His Unfinished Essay
|
0 / 0 |
4 |
|
1090 |
P1705D Mark and Lightbulbs
|
0 / 0 |
6 |
|
1089 |
P1705E Mark and Professor Koro
|
0 / 0 |
8 |
|
1088 |
P1705F Mark and the Online Exam
|
0 / 0 |
10 |
|
1087 |
P1706A Another String Minimization Problem
|
0 / 0 |
3 |
|
1086 |
P1706B Making Towers
|
0 / 0 |
3 |
|
1085 |
P1706C Qpwoeirut And The City
|
0 / 0 |
4 |